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Releases: SyST3MDeV/Dreadnought

Release 3

16 Jul 22:50
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The focus of Release 3 is on bots for both Singleplayer and Multiplayer.

Release Notes:

  • Added a singleplayer menu for clients, which allows for the following configuration:
    • A path for the current loadout
    • Number of friendly/enemy bots
    • Bot difficulty
    • Map
  • Added bot support for multiplayer servers, configured through cfg.txt

Important Notes/Caveats:

  • Server operators: Your cfg.txt must be updated, an example is attached in the Server.zip:
    • On line 3, add the number of bots to add to team one (8 max)
    • On line 4, add the number of bots to add to team two (8 max)
    • On line 5, add the difficulty number to set the bots to (from 0-2, 0 being easiest and 2 being hardest)
  • Bots currently do not respawn. This is a bug, but will require some time to wrangle out and fix. For the moment, consider the match over when all bots die :)
  • The current server configuration system is getting clunkier and clunkier, and will most likely be replaced in an upcoming release.
  • The loadout system for Singleplayer and Multiplayer is a placeholder, until I get a proper loadout editor added.

While this release is pretty scuffed as a whole, I hope y'all still have fun with it!

Release 2

15 Jul 20:19
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This release is mostly bugfixes and optimizations:

  • Reduced the time it takes to join a match
  • Reduced server startup time significantly
  • Fixed a bug where the match would end when a player disconnected
  • Fixed a bug where multiple players joining at the same time would lead to one or more players getting stuck on a black screen
  • Fixed a bug where the energy wheel wouldn't work on respawn
  • Fixed a bug where all status effects wouldn't work on respawn
  • Fixed a bug where the server was destroyable, and would break the match on death

Release 1

14 Jul 16:54
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This release only supports the tutorial and scuffed multiplayer TDM play.