Releases: SyST3MDeV/Dreadnought
Releases · SyST3MDeV/Dreadnought
Release 3
The focus of Release 3 is on bots for both Singleplayer and Multiplayer.
Release Notes:
- Added a singleplayer menu for clients, which allows for the following configuration:
- A path for the current loadout
- Number of friendly/enemy bots
- Bot difficulty
- Map
- Added bot support for multiplayer servers, configured through cfg.txt
Important Notes/Caveats:
- Server operators: Your cfg.txt must be updated, an example is attached in the Server.zip:
- On line 3, add the number of bots to add to team one (8 max)
- On line 4, add the number of bots to add to team two (8 max)
- On line 5, add the difficulty number to set the bots to (from 0-2, 0 being easiest and 2 being hardest)
- Bots currently do not respawn. This is a bug, but will require some time to wrangle out and fix. For the moment, consider the match over when all bots die :)
- The current server configuration system is getting clunkier and clunkier, and will most likely be replaced in an upcoming release.
- The loadout system for Singleplayer and Multiplayer is a placeholder, until I get a proper loadout editor added.
While this release is pretty scuffed as a whole, I hope y'all still have fun with it!
Release 2
This release is mostly bugfixes and optimizations:
- Reduced the time it takes to join a match
- Reduced server startup time significantly
- Fixed a bug where the match would end when a player disconnected
- Fixed a bug where multiple players joining at the same time would lead to one or more players getting stuck on a black screen
- Fixed a bug where the energy wheel wouldn't work on respawn
- Fixed a bug where all status effects wouldn't work on respawn
- Fixed a bug where the server was destroyable, and would break the match on death