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Lizard Tail Layering #2095
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Lizard Tail Layering #2095
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RSI Diff Bot; head commit 30a5da0 merging into afac769 Resources/Textures/_DEN/Mobs/Customization/Reptilian/tail.rsi
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just to note why this is a draft and has been for a week, i see that lots of lizard tails already have layered sprites... this first one took more time because i re-animated this fucking thing (and i'm not good at organic shapes or flowing movement!), thinking that the colorways would properly transfer to the wagging version. but theyyyy do not, as i said i couldn't just leave the cookie-cutter version in because what if a lizard was missing a leg or something? they'd have a leg-shaped cutout in their tail... i'm not perfect but i have standards, jesus SO. what i'm gonna do is take the rest of the layered lizard tails and make no-wag alternatives (like i ultimately did for this first one, the default 'smooth' one) and bloat the lizard marking selector with "no wag but good for skirts" versions. that won't require me to resprite the wags, because they uh, can't wag anyway rn. so it should really just be yaml mining in the future, possibly in the rebase, maybe it'll All Just Work so we won't have to do bloat shit like that. but i mean. ehh. lizards shouldn't have to suffer like that but to keep myself sane (because even after the mantis pr, there's some little things i wanna dev here and there, tiny stuff like recolorable crowbars maybe) i'm just gonna be doing it for the ones that already have those layers already made, but unused seems reasonable. options for players at minimal cost to myself. i like making people happy yay |











About the PR
I made the default ("smooth") lizard tail use Floof layers. Unfortunately, it doesn't work with wagging right now. See below.
Why / Balance
Tired of lizard cock layering over skirts.
Technical details
However tails pass colors to wagging tails, it doesn't seem to do that for layered version. So it seems fine, until you wag, and then the secondary color vanishes. Or maybe I just need to name the layers something else? I have no idea but I've spent a few hours trying to fix it and I give up.
Media
Secondary color vanishes. Color linking doesn't fix that because it only works within the prototype (and wags are a second prototype for some reason...) soooo.
It DOES work otherwise...it's just that color that isn't getting passed ruining wagging. Really surprised Floof never ran into this problem because I can't seem to find any fixes or examples that do both layers and wagging.
Requirements
Breaking changes
Lizards with smooth tails will probably have to recolor them.
Changelog
🆑 Shaman