Skip to content

Conversation

@Sha-Seng
Copy link
Contributor

@Sha-Seng Sha-Seng commented Nov 29, 2025

About the PR

I made the default ("smooth") lizard tail use Floof layers. Unfortunately, it doesn't work with wagging right now. See below.

Why / Balance

Tired of lizard cock layering over skirts.

Technical details

However tails pass colors to wagging tails, it doesn't seem to do that for layered version. So it seems fine, until you wag, and then the secondary color vanishes. Or maybe I just need to name the layers something else? I have no idea but I've spent a few hours trying to fix it and I give up.

Media

dotnet_tY0Ft8ZuBW

Secondary color vanishes. Color linking doesn't fix that because it only works within the prototype (and wags are a second prototype for some reason...) soooo.

It DOES work otherwise...it's just that color that isn't getting passed ruining wagging. Really surprised Floof never ran into this problem because I can't seem to find any fixes or examples that do both layers and wagging.

dotnet_hsgNrQJ3W5

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I have tested any changes or additions.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Lizards with smooth tails will probably have to recolor them.
Changelog

🆑 Shaman

  • add: There's now a Floof-layered version of the default (smooth) lizard tail (marked as "skirt-friendly"), but it CANNOT wag until we fix it... Options, though

@github-actions
Copy link
Contributor

github-actions bot commented Nov 29, 2025

RSI Diff Bot; head commit 30a5da0 merging into afac769
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_DEN/Mobs/Customization/Reptilian/tail.rsi

State Old New Status
tail_smooth_behind Added
tail_smooth_behind_secondary Added
tail_smooth_front Added
tail_smooth_wagging_behind Added
tail_smooth_wagging_behind_secondary Added
tail_smooth_wagging_front Added
tail_smooth_wagging_front_secondary Added

Edit: diff updated after 30a5da0

@Sha-Seng
Copy link
Contributor Author

Update:

image image image

dotnet_dz9I3x77Dr

@Sha-Seng Sha-Seng marked this pull request as ready for review November 29, 2025 01:33
@github-actions github-actions bot added the Status: Needs Review This PR needs a review from a maintainer. label Nov 29, 2025
@Sha-Seng Sha-Seng changed the title Lizard Tail Layering (HELP WANTED) Lizard Tail Layering Dec 2, 2025
@Sha-Seng Sha-Seng marked this pull request as draft December 2, 2025 09:10
@Sha-Seng
Copy link
Contributor Author

Sha-Seng commented Dec 8, 2025

just to note why this is a draft and has been for a week, i see that lots of lizard tails already have layered sprites... this first one took more time because i re-animated this fucking thing (and i'm not good at organic shapes or flowing movement!), thinking that the colorways would properly transfer to the wagging version. but theyyyy do not, as i said

i couldn't just leave the cookie-cutter version in because what if a lizard was missing a leg or something? they'd have a leg-shaped cutout in their tail... i'm not perfect but i have standards, jesus

SO. what i'm gonna do is take the rest of the layered lizard tails and make no-wag alternatives (like i ultimately did for this first one, the default 'smooth' one) and bloat the lizard marking selector with "no wag but good for skirts" versions. that won't require me to resprite the wags, because they uh, can't wag anyway rn. so it should really just be yaml mining

in the future, possibly in the rebase, maybe it'll All Just Work so we won't have to do bloat shit like that. but i mean. ehh. lizards shouldn't have to suffer like that

but to keep myself sane (because even after the mantis pr, there's some little things i wanna dev here and there, tiny stuff like recolorable crowbars maybe) i'm just gonna be doing it for the ones that already have those layers already made, but unused

seems reasonable. options for players at minimal cost to myself. i like making people happy yay

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant