@@ -4832,37 +4832,33 @@ void Pathfinder::snapClosestGoalPosition(Object *obj, Coord3D *pos)
48324832
48334833 // Try adjusting by 1.
48344834 Int i,j;
4835- for (i= cell.x - 1 ; i< cell.x + 2 ; i++) {
4836- for (j= cell.y - 1 ; j< cell.y + 2 ; j++) {
4835+ for (i = cell.x - 1 ; i < cell.x + 2 ; i++) {
4836+ for (j = cell.y - 1 ; j < cell.y + 2 ; j++) {
48374837 if (checkDestination (obj, i, j, layer, iRadius, center)) {
4838- adjustCoordToCell (i, j, center, *pos, layer);
4838+ adjustCoordToCell (i, j, center, *pos, layer);
48394839 return ;
48404840 }
48414841 }
48424842 }
4843- if (iRadius==0 ) {
4844- // Try to find an unoccupied cell.
4845- for (i=cell.x -1 ; i<cell.x +2 ; i++) {
4846- for (j=cell.y -1 ; j<cell.y +2 ; j++) {
4847- PathfindCell *newCell = getCell (layer,i, j);
4848- if (newCell) {
4849- if (newCell->getGoalUnit ()==INVALID_ID || newCell->getGoalUnit ()==obj->getID ()) {
4850- adjustCoordToCell (i, j, center, *pos, layer);
4851- return ;
4852- }
4853- }
4843+
4844+ if (iRadius > 0 )
4845+ return ;
4846+
4847+ for (i = cell.x - 1 ; i < cell.x + 2 ; i++) {
4848+ for (j = cell.y - 1 ; j < cell.y + 2 ; j++) {
4849+ // Try to find an unoccupied cell.
4850+ PathfindCell *newCell = getCell (layer,i, j);
4851+ if (!newCell)
4852+ continue ;
4853+
4854+ if (newCell->getGoalUnit () == INVALID_ID || newCell->getGoalUnit () == obj->getID ()) {
4855+ adjustCoordToCell (i, j, center, *pos, layer);
4856+ return ;
48544857 }
4855- }
4856- // Try to find an unoccupied cell.
4857- for (i=cell.x -1 ; i<cell.x +2 ; i++) {
4858- for (j=cell.y -1 ; j<cell.y +2 ; j++) {
4859- PathfindCell *newCell = getCell (layer,i, j);
4860- if (newCell) {
4861- if (newCell->getFlags ()!=PathfindCell::UNIT_PRESENT_FIXED) {
4862- adjustCoordToCell (i, j, center, *pos, layer);
4863- return ;
4864- }
4865- }
4858+
4859+ if (newCell->getFlags ()!=PathfindCell::UNIT_PRESENT_FIXED) {
4860+ adjustCoordToCell (i, j, center, *pos, layer);
4861+ return ;
48664862 }
48674863 }
48684864 }
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