Releases: TheZoc/ZPatcher
Release list
ZPatcher 3.0
This marks the release of version 3.0 for ZPatcher!
- Added multiple fixes to compile on Ubuntu, Gentoo and MacOS (#21)
- Fixed blank changelog in some cases (#22)
- Updated to wxWidgets 3.1.6. On windows it's recommended to use the prebuilt binaries, while on macOS and Linux it will compile wxWidgets from source.
- Added color configuration to XML configuration file
- VisualCreatePatch now can export and import diff list to XML files for customization before the actual patch creation process, through command line parameters
-xand-irespectively
This release contains only the binaries for Windows.
Linux and MacOS users are encouraged to build it from source, since it should be straightforward.
On macOS specifically, you will need to sign the binary to distribute it in a packaged application, so this is part of the process.
ZPatcher 3.0 Beta 2
- wxWidgets is now build locally in macOS and Linux and has been set as a submodule on the 3.1.5 commit. For Windows, it's recommended to use wxWidgets 3.1.5 pre-built binaries.
- WebView behavior is now consistent between Windows, macOS and Linux (Thanks @shouttrickword!)
- Many fixes for Linux and macOS builds, thanks to @shouttrickword hard work!
This release will only include Windows binaries, since it should be straightforward to build it for macOS and Linux.
In macOS case, you will need to sign the binary to distribute it in a packaged application, so it's better to do a local build for that use case.
ZPatcher 3.0 Beta 1
This release contains all the features planned for v3.0
I will still do some more polishing to the codebase before I create a final version, but this should be pretty close to the final version.
For more details on the changes included in this release, take a look at the draft pull request #20
There are a lot of internal changes, so please test and report any issues
ZPatcher v2.0
Welcome to ZPatcher, a free and open source cross-platform patching utility designed to update and patch applications.
By using LZMA2 to create patches, it achieves a high compression with a great speed, allowing to easily create and deploy patches to the users.
I've been using it for over a year on SourceForts 2 game, which was the initial reason I developed this patch suite. While it is stable, there could be minor issues in the application (mostly, it needs some improvements in the error messages).
This is the first packaged release of ZPatcher. I hope you enjoy using it as much as I did enjoy developing it!
If you find issues and/or is willing to provide pull requests to improve the patcher, your help is very much welcome!