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finalize touches
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TinyTakinTeller committed Jan 5, 2025
1 parent 0ea3606 commit e22a03b
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2 changes: 1 addition & 1 deletion LICENSE
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Expand Up @@ -88,7 +88,7 @@ audio music tracks ["axes_arr_mstr_loop.mp3", "forest_arr_mstr_loop.mp3", "stron

## Localization (res://assets/i18n/)
- "fr" FRENCH by Marion Veber licensed under CC-BY-NC-SA 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)
- "zh" CHINESE (SC) by vikky2604 and gloria_1023 licensed under CC-BY-NC-SA 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)
- "zh" CHINESE (SC) by vikky2604 and gloria_1023 (Middlebury Institute of International Studies) licensed under CC-BY-NC-SA 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)


## Godot License(s)
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2 changes: 1 addition & 1 deletion project.godot
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Expand Up @@ -21,7 +21,7 @@ resources_spreadsheet_view/context_menu_on_leftclick=false
[application]

config/name="The Best Game Ever"
config/version="0.0.week-3"
config/version="1.1"
run/main_scene="res://scenes/autostart/save_file_picker/save_file_picker.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
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1 change: 1 addition & 0 deletions readme.md
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Expand Up @@ -17,6 +17,7 @@ CONTRIBUTE:
- 26/08/2024 [`prototype.week.18`] **Project featured on front page of Itch "New & Popular"** 🚀
- 09/09/2024 [`prototype.week.20`] **Discontinuing weekly updates going forward.** ⚰️
- 07/10/2024 [`prototype.release.1.0`] **Added final boss fight, a short minigame ending.**
- 05/01/2025 [`prototype.release.1.1`] **Localization Update for French and Chinese (SC).** 🌎


## Overview
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3 changes: 1 addition & 2 deletions resources/game_data/event_data/tres/automation.tres
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Expand Up @@ -5,6 +5,5 @@
[resource]
script = ExtResource("1_0bdy5")
id = "automation"
text = "Passive production of all resources is increasing! The age of automation is upon us."
vars = []
color = Color(0.878431, 0, 0.392157, 1)
color = Color(0, 0.392, 0.878, 1)
3 changes: 3 additions & 0 deletions scenes/controller/unlock_controller/unlock_controller.gd
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Expand Up @@ -96,6 +96,9 @@ func _handle_on_resource_increased(observed_id: String, observed_total: int) ->


func _handle_worker_updated(observed_id: String, observed_total: int) -> void:
if SaveFile.workers.get("mason", 0) >= 1:
_trigger_unique_unlock_event("automation")

if observed_total >= 1:
_unlock_worker_role_if(observed_id)
return
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