Skip to content

Conversation

@JoeyQuint
Copy link
Collaborator

When importing HAIR objects from non-TEN wads into TEN wads, WadTool will now automatically fix the positions of each "connection vertex", mimicking what TR4 did in real-time.
441899520-19d3e338-23c3-46a2-96c0-32d36e731cb7

This resolves the following problem which occurs when importing many custom outfits (generally from TRSearch) into a TEN wad - hair had holes in-game:
441898441-ad9c6dad-ff75-473c-bced-042bf93a07b4 -> 441906911-437d7939-6370-4e36-9ae0-720c79c9c7ee-1

This is an automated asset fix, to work around the fact that TEN doesn't hardcode those "connection vertices" anymore.
As proposed in #1030.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants