Auto-fix hair when importing into TEN wads #1030 #1084
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When importing HAIR objects from non-TEN wads into TEN wads, WadTool will now automatically fix the positions of each "connection vertex", mimicking what TR4 did in real-time.

This resolves the following problem which occurs when importing many custom outfits (generally from TRSearch) into a TEN wad - hair had holes in-game:
-> 
This is an automated asset fix, to work around the fact that TEN doesn't hardcode those "connection vertices" anymore.
As proposed in #1030.