forked from egametang/ET
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
doc:ETStore新增NKGMoba链接 (egametang#302)
基于状态帧同步的战斗系统(包含完整的预测回滚功能),基于双端行为树的技能系统(提供通用的可视化节点编辑器)
- Loading branch information
Showing
2 changed files
with
106 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,103 @@ | ||
# NKGMobaBasedOnET | ||
|
||
<div align=center><img width="128" height="128" src="https://images.gitee.com/uploads/images/2021/0422/123950_25e45fe3_2253805.png"/></div> | ||
|
||
## 介绍 | ||
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于状态帧同步的战斗系统(包含完整的预测回滚功能),基于双端行为树的技能系统(提供通用的可视化节点编辑器),更多精彩等你发现! | ||
|
||
如果你对这个开源项目有好的想法或者想和大家一起交流,可以提Issues | ||
|
||
对于想系统学习本项目而无从下手的,推荐去看看本项目的Wiki,里面有运行指南和基础教程以及常见问题,相关技术点讲解(如果运行出现问题请先看Wiki,解决99%问题)。 | ||
[这是Wiki地址](https://gitee.com/NKG_admin/NKGMobaBasedOnET/wikis) | ||
|
||
**基于行为树的技能系统架构系列博客总目录:[博客链接](https://www.lfzxb.top/nkgmoba-totaltabs/)** | ||
|
||
**基于行为树的技能系统架构讲解视频1:[视频链接](https://www.bilibili.com/video/av74833675)** | ||
|
||
**基于行为树的技能系统架构讲解视频2:[视频链接](https://www.bilibili.com/video/av85318986)** | ||
|
||
**战斗系统联网演示视频:[视频链接](https://www.bilibili.com/video/BV1cK4y1S7ko)** | ||
|
||
**基于行为树的技能系统架构直播录屏:[视频链接](https://www.bilibili.com/video/BV13K4y137vR)** | ||
|
||
|
||
## 特别鸣谢 | ||
|
||
感谢JetBrains公司提供的使用许可证! | ||
|
||
<p><a href="https://www.jetbrains.com/?from=NKGMobaBasedOnET "> | ||
<img src="https://images.gitee.com/uploads/images/2020/0722/084147_cc1c0a4a_2253805.png" alt="JetBrains的Logo" width="20%" height="20%"></a></p> | ||
|
||
**本项目中使用了如下插件(仅供学习交流使用,请务必支持正版!)** | ||
|
||
|
||
- **[ParadoxNotion-Slate](https://slate.paradoxnotion.com/)** | ||
- **[Odin](https://odininspector.com/)** | ||
- **[Animancer](https://kybernetik.com.au/animancer/)** | ||
- **[MonKey Commander](https://assetstore.unity.com/packages/tools/utilities/monkey-productivity-commands-119938?locale=zh-CN)** | ||
- **[Status Indicators](https://assetstore.unity.com/packages/tools/particles-effects/status-indicators-88156)** | ||
|
||
|
||
## 运行环境 | ||
|
||
**编辑器:Unity 2020.3.12 LTS** | ||
|
||
**客户端:.Net Framework 4.7.2** | ||
|
||
**IDE:JetBrain Rider 2020** | ||
|
||
**服务端:.Net Core 3.1** | ||
|
||
## 已实现功能列表 | ||
|
||
- 基于 **[FGUI](https://www.fairygui.com/)** 的UI解决方案 | ||
- 基于 **[ILRuntime](http://ourpalm.github.io/ILRuntime/public/v1/guide/index.html)** 的代码热更新方案 | ||
- 基于 **[xasset](https://github.com/xasset/xasset)** 的资源热更新方案 | ||
- 基于状态帧同步的战斗系统,包含完整的预测回滚功能(参照: **[守望先锋GDC2017分享](https://www.lfzxb.top/ow-gdc-share-table-of-contents/)** ) | ||
- 基于 **[kcp](https://github.com/skywind3000/kcp)** 的网络通信算法 | ||
- 基于 **[Unity GraphView](https://github.com/wqaetly/NodeGraphProcessor)** 的可视化节点解决方案,可用于制作各种可视化编辑器(技能编辑器,剧情编辑器,任务编辑器,新手引导编辑器等) | ||
- 基于 **[NPBehave行为树](https://github.com/meniku/NPBehave)** 的可视化节点技能编辑器 | ||
- 基于 **[Animancer(PlayableAPI)](https://kybernetik.com.au/animancer/)** 的动画系统 | ||
- 基于Visual Effect Graph的特效系统 | ||
- 基于ECS架构的战斗系统,包括Buff系统,技能系统,状态系统,数值系统等,相关博客参见: **[基于行为树的MOBA技能系统:总目录](https://www.lfzxb.top/nkgmoba-totaltabs/)** | ||
- 基于 **[recastnavigation](https://github.com/recastnavigation/recastnavigation)** 的寻路系统 | ||
|
||
## 开发计划 | ||
|
||
1. 接入 **[Slate编辑器](https://slate.paradoxnotion.com/)** ,作为Timeline方案,可用于制作ACT技能编辑器 | ||
2. 实现状态帧同步 | ||
3. 为服务端定制一套行为树数据可视化DEBUG方案 | ||
4. 实现人物在河道行走时的水波纹效果,战争迷雾效果 | ||
5. 加入寒冰,盖伦,赵信 | ||
6. 开发匹配系统 | ||
|
||
|
||
## 开发进度展示 | ||
### 资源热更新界面 | ||
|
||
 | ||
### 登录界面 | ||
|
||
 | ||
### 大厅界面 | ||
|
||
 | ||
### 战斗界面 | ||
|
||
 | ||
|
||
### 基于VEG特效制作 | ||
|
||
 | ||
### 基于Monkey Commander改造的编辑器拓展,按F呼出界面,输入关键字,选中之后点击/回车即可运行 | ||
|
||
 | ||
### Box2D编辑器 | ||
|
||
 | ||
### 技能编辑器v1.0 | ||
|
||
 | ||
### 技能系统架构图 | ||
|
||
 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,6 @@ | ||
# ET商店 | ||
大家可以在此分享自己编写的模块,每个模块一个markdown文档 | ||
|
||
[EUI](https://github.com/zzjfengqing/ET-EUI) ET的UI模块 | ||
[EUI](https://github.com/zzjfengqing/ET-EUI) ET的UI模块 | ||
|
||
[NKGMoba](https://gitee.com/NKG_admin/NKGMobaBasedOnET/tree/StateFrameSync/) 基于状态帧同步的战斗系统(包含完整的预测回滚功能),基于双端行为树的技能系统(提供通用的可视化节点编辑器)。 |