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Project Outline

Zane Riley edited this page Jun 20, 2017 · 1 revision

Mobs that kill a player get promoted
Since mobs don't often kill players, we may need to randomly create named mobs at a random promotion level to keep things interesting

Promotion

  • Receives a name and title (i.e. Zombo the Brave)
  • Receives a bump in stats (HP, attack power, etc.)
  • Receives a random piece of armor or weapon, if applicable
  • Every two promotions, the mob will become larger (i.e. two promotions = 1.2x scale, four promotions = 1.5x scale, etc.)
  • Stacks up to six times

Style of kill

  • Ideally, the method of killing will inform the title and armor, such as if the player was killed by a zombie in the water, the zombie's title may be "the Seafaring" and he would get a helmet with Respiration

Demotion

  • A promoted mob will get demoted if killed by a player
  • If the mob is killed back down to rank 0, the named mob disappears

Named Mob limit

  • May need to limit the number of named mobs for performance

Technical solutions

  • Rather than never despawning a named mob, each chunk will keep a record of named mobs and will apply the appropriate tags to a randomly spawned mob of the right type

External mod support

  • ToroQuest: create missions to kill named mobs

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