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Project Outline
Zane Riley edited this page Jun 20, 2017
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Mobs that kill a player get promoted
Since mobs don't often kill players, we may need to randomly create named mobs at a random promotion level to keep things interesting
Promotion
- Receives a name and title (i.e. Zombo the Brave)
- Receives a bump in stats (HP, attack power, etc.)
- Receives a random piece of armor or weapon, if applicable
- Every two promotions, the mob will become larger (i.e. two promotions = 1.2x scale, four promotions = 1.5x scale, etc.)
- Stacks up to six times
Style of kill
- Ideally, the method of killing will inform the title and armor, such as if the player was killed by a zombie in the water, the zombie's title may be "the Seafaring" and he would get a helmet with Respiration
Demotion
- A promoted mob will get demoted if killed by a player
- If the mob is killed back down to rank 0, the named mob disappears
Named Mob limit
- May need to limit the number of named mobs for performance
Technical solutions
- Rather than never despawning a named mob, each chunk will keep a record of named mobs and will apply the appropriate tags to a randomly spawned mob of the right type
External mod support
- ToroQuest: create missions to kill named mobs