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da0ceab
GitHub Classroom Feedback
github-classroom[bot] Mar 21, 2024
5601518
Setting up GitHub Classroom Feedback
github-classroom[bot] Mar 21, 2024
2acb54a
Update README.md
m-y-0110 Mar 21, 2024
ff7c054
Added Storyboard to assets folder
h-sehee Mar 21, 2024
ea95bc8
Update egdd.md
m-y-0110 Mar 21, 2024
112ba30
Update README.md
m-y-0110 Mar 21, 2024
e87ffcb
Update README.md
m-y-0110 Mar 21, 2024
f6137f6
Added a background, game tite, and "Enter Maze" text.
Apr 3, 2024
a66ba3e
Added basic background and sample character
h-sehee Apr 3, 2024
b429e13
Theseus is now able to move & Added collision debug code
h-sehee Apr 3, 2024
be14807
Fix error for debug.ts
h-sehee Apr 3, 2024
13dab93
Changed moving keys from arrows to WASD & Changed default mouse point…
h-sehee Apr 3, 2024
8fbfce2
Changed cursor design
h-sehee Apr 3, 2024
9844de7
Changed preload scene.
Apr 3, 2024
05b0b02
Added sword that follows mouse pointer
h-sehee Apr 3, 2024
9bcd66c
Played around with background.
Apr 4, 2024
8fd309a
Added attack action
h-sehee Apr 4, 2024
fd3ba75
Added skeleton enemy following Theseus && Added door to background image
h-sehee Apr 4, 2024
f5ec8e4
Fixed typo
h-sehee Apr 4, 2024
06ddfa8
Fixed body box for skeleton
h-sehee Apr 4, 2024
6ff88dc
Added Damaged motion
h-sehee Apr 4, 2024
c196485
Created Health UI and Damaged system
h-sehee Apr 4, 2024
441e997
Turned off debug
h-sehee Apr 4, 2024
877b6cd
Fixed Theseus animation error
h-sehee Apr 4, 2024
5201c6c
Added GameOver scene which will display when Theseus's health goes 0
h-sehee Apr 4, 2024
cf9064e
Changed dimensions of background.
Apr 4, 2024
21148b0
Seperate sword from Theseus
h-sehee Apr 4, 2024
16569ce
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
Apr 4, 2024
b6c47b3
Made the "Enter Maze" interaction. Click the text will move to the ne…
Apr 4, 2024
e972dbb
Merge pull request #2 from UD-S24-CISC374/game-background
m-y-0110 Apr 4, 2024
55681a0
swordSlash can now damage skeletons
h-sehee Apr 5, 2024
e3f4031
Added HP bar on the enemy
h-sehee Apr 5, 2024
12c1428
Merge pull request #3 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
d28e575
Added door open event when all enemies defeated & Added short invinci…
h-sehee Apr 5, 2024
27e5a13
Fixed Game Over screen
h-sehee Apr 5, 2024
1197835
Merge pull request #4 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
2ed10d4
Change handleDamage function for skeleton to accept damage parameter
h-sehee Apr 5, 2024
4ac3f71
Add new weapon, bow & Added shifting weapon system using shift key
h-sehee Apr 5, 2024
13c9f72
Merge pull request #5 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
1c6c2a9
Added bow animation
h-sehee Apr 5, 2024
4334c6b
Merge pull request #6 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
8c8f7c7
Added ui that shows weapon that Theseus is holding
h-sehee Apr 5, 2024
44933ee
Added collider between each skeletons
h-sehee Apr 5, 2024
6cf16a5
Merge pull request #7 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
bac861f
Updated bow position to make it more natural
h-sehee Apr 5, 2024
fabad9b
Merge pull request #8 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 5, 2024
ced8cca
Added Tutorial scene & Fixed collision issue for door opening event
h-sehee Apr 9, 2024
627fa1f
Merge pull request #9 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 9, 2024
97ff221
Fixed collision issue in tutorial
h-sehee Apr 9, 2024
859b6a7
Merge pull request #10 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 9, 2024
62c4363
Added handleEnterDoor to mainScene also
h-sehee Apr 10, 2024
3559239
Added threads count & Hearts status is now passing to next room
h-sehee Apr 10, 2024
59dba2b
Players will no longer be able to use a bow in tutorial
h-sehee Apr 10, 2024
be4412e
Player's weapon type is now passing to next room
h-sehee Apr 10, 2024
cd13424
Changed the titleScene background and added music.
Apr 10, 2024
e140c9c
Merge branch 'main' into titleScene
m-y-0110 Apr 10, 2024
fb9c0ec
Merge pull request #11 from UD-S24-CISC374/titleScene
m-y-0110 Apr 10, 2024
be55efc
Fixed overlap issue in handleEnterDoor function
h-sehee Apr 10, 2024
9e0174a
solve merge conflict
h-sehee Apr 10, 2024
db7f266
solve merge conflict
h-sehee Apr 10, 2024
0ce2158
Merge branch 'main' into hsehee-main-system
h-sehee Apr 10, 2024
2a771cf
Merge pull request #14 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 10, 2024
063e73e
Updated GameOVer scene
h-sehee Apr 10, 2024
8de810c
Merge pull request #15 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 10, 2024
52999b7
Added Pause scene & Updated TitleScene and GameOver scenes
h-sehee Apr 10, 2024
0dbfcbd
Merge pull request #16 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 10, 2024
2f64bd8
Tutorial scene can now also use pause
h-sehee Apr 10, 2024
1141205
Wrote simple base codes for map and weaponDesign scenes
h-sehee Apr 10, 2024
138fa6b
Merge pull request #17 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 10, 2024
877c690
Change default attack speed of bow and sword
h-sehee Apr 10, 2024
95eb4b6
Created base of weapon design system (switching java file)
h-sehee Apr 11, 2024
5def62e
Added a second dungeon room - Room2. I also deleted two images that I…
Apr 11, 2024
215bad8
Added Room2 to the config.
Apr 11, 2024
825b611
Changed screen size
h-sehee Apr 11, 2024
4a1bf0e
Fix position of texts in weaponDesign scene
h-sehee Apr 11, 2024
34db73a
Merge pull request #18 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 11, 2024
e26e338
Change starting position of Theseus
h-sehee Apr 11, 2024
d579870
Merge pull request #19 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 11, 2024
20538eb
Added items image
h-sehee Apr 11, 2024
3e01a20
Enemies are now dropping items
h-sehee Apr 11, 2024
6ae3c88
Player can now collect items and check itemlists in weapon design scene
h-sehee Apr 11, 2024
4fc9892
Merge pull request #20 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 11, 2024
192ff01
Change droprate of items to 20%
h-sehee Apr 11, 2024
f578c93
Merge pull request #21 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 11, 2024
8d19c63
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
Apr 11, 2024
e7b1823
Deleted import statements in preload for assets no longer used and ad…
Apr 11, 2024
a8e1be5
Deleted code to display the Maze Map that did not work.
Apr 11, 2024
f685678
Resized the maze map.
Apr 11, 2024
abd4259
Give different weight by items & Added 2 more file screens in weapon …
h-sehee Apr 11, 2024
e7d3341
Merge pull request #22 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 11, 2024
1f70b38
Add images for alpha ver instruction
h-sehee Apr 12, 2024
4f8a8bb
Merge branch 'hsehee-main-system' of https://github.com/UD-S24-CISC37…
h-sehee Apr 12, 2024
17e2df2
Merge pull request #23 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 12, 2024
ccb60ea
Committing before pulling down.
Apr 12, 2024
3ec3351
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
Apr 12, 2024
73da6a6
Added Ariadne in the tutorial scene and added text. Still working on …
Apr 12, 2024
77b77f9
Merge pull request #24 from UD-S24-CISC374/myang_newfeature
m-y-0110 Apr 12, 2024
3fd97b1
Created Minotaur room
h-sehee Apr 12, 2024
292affb
Merge pull request #25 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 12, 2024
14d6df5
Reordered the scenes & Updated the motion of minotaur
h-sehee Apr 12, 2024
1da9725
Merge pull request #26 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 12, 2024
49e781c
Implementing weapon design system using drag and drop (drop is not wo…
h-sehee Apr 13, 2024
681359b
Merge pull request #27 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 13, 2024
eaef290
Updated drag and drop in weapon design (incomplete)
h-sehee Apr 13, 2024
aa4c5d8
Merge pull request #28 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 13, 2024
2444e1b
Changed title in config and webpack
h-sehee Apr 13, 2024
20d250b
Merge pull request #29 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 13, 2024
e7ed00a
Updated favicon for game
h-sehee Apr 13, 2024
20b1b12
Merge pull request #30 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 13, 2024
ec1bd02
Committing so I can merge.
Apr 16, 2024
8926d67
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
Apr 16, 2024
4c3ecb0
Added text and a button that advances the text.
Apr 16, 2024
eccd99a
Made the "Enter Maze" get bigger when the mouse it over it, instead o…
Apr 16, 2024
43229b3
Deleted code that was commented out and will no longer be used in the…
Apr 16, 2024
c6eaea6
Deleted code I was no longer using in the TitleScene.
Apr 16, 2024
8d44cc6
Pressing the M key now makes the map pop up/out.
Apr 16, 2024
635f1a6
Added an X button that can be used to exit out of the map.
Apr 16, 2024
43338b5
Committing all changes.
Apr 16, 2024
9e93f9c
Merge pull request #31 from UD-S24-CISC374/myang_newfeature
m-y-0110 Apr 16, 2024
c591f0e
Added more text for Ariadne.
Apr 17, 2024
59c4b97
Update egdd.md
h-sehee Apr 17, 2024
90af46e
Added white squares to the map and a black outline.
Apr 17, 2024
0b4ecac
Made 7 other rooms with the same code structure of MainScene.
Apr 17, 2024
a6e2bc5
Fixed dropzone issue in weapon design scene
h-sehee Apr 17, 2024
3c74fc5
Tried to create text input in weapon design (incomplete)
h-sehee Apr 17, 2024
6b0f50c
Merge pull request #32 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 17, 2024
1c1a363
Fixed textbox input & need to fix removing inputs
h-sehee Apr 23, 2024
d1c0825
Merge pull request #33 from UD-S24-CISC374/hsehee-main-system
h-sehee Apr 29, 2024
85e1f1e
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
Apr 30, 2024
edfe601
Deleted rooms #5-6 so that we have 5 rooms including the mainScene. T…
Apr 30, 2024
df850ca
Deleted commented out code in MazeMap.
Apr 30, 2024
a9fb02b
Added code to make the square buttons to change rooms.
May 1, 2024
f7b9608
Deleted one of the rectangles so there is 5 total instead of 6.
May 1, 2024
6976ea8
Added in the code that makes the button switch scenes (rooms)
May 1, 2024
054e0c7
Now whent the player presses the space button at the door, the maze-m…
May 1, 2024
9e42505
The map will pop up when the player exits the room and the player can…
May 1, 2024
cd6ecf5
Changed way of getting input when player wants upgrade of weapon
h-sehee May 2, 2024
dee6513
Updating itemList in weapon design scene will now update the itemList…
h-sehee May 2, 2024
955c172
Checking text input & if it is correct input, update lists and show t…
h-sehee May 2, 2024
f372c5b
Merge pull request #34 from UD-S24-CISC374/hsehee-main-system
h-sehee May 2, 2024
012f982
weaponDesign scene is now not losing their data
h-sehee May 2, 2024
7a2546b
Status of bow and sword is now transferring to other rooms
h-sehee May 2, 2024
11da847
Added game clear scene & game UI is now showing status of each weapon
h-sehee May 2, 2024
12fb035
Implemeted effect of bow-triple
h-sehee May 2, 2024
11eaa9b
Merge pull request #35 from UD-S24-CISC374/hsehee-main-system
h-sehee May 2, 2024
ba4dac8
Added effect of sword-ice & added sword animations of other attack types
h-sehee May 2, 2024
771e146
Added effects of sword-fire and bow-poison
h-sehee May 2, 2024
61c6ac9
Merge pull request #36 from UD-S24-CISC374/hsehee-main-system
h-sehee May 2, 2024
c06c33e
weapon types is now working for minotaur also
h-sehee May 2, 2024
70d4073
Merge pull request #37 from UD-S24-CISC374/hsehee-main-system
h-sehee May 2, 2024
a80d035
Added title for map.
May 2, 2024
5c0bda7
Added a flying bat sprite - still working on it.
May 2, 2024
eb00062
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
May 2, 2024
2c69a84
Added an instruction scene.
May 2, 2024
c19002e
Added a "press I" for ariadne.
May 2, 2024
705fbb1
Merge pull request #38 from UD-S24-CISC374/myang_newfeature
m-y-0110 May 2, 2024
d5088a7
Temporarily reduced the number of string.
May 2, 2024
5c8d527
Reverted string amount to original amount.
May 2, 2024
95f7855
little change in instruction
h-sehee May 2, 2024
5efbfff
Merge pull request #39 from UD-S24-CISC374/hsehee-main-system
h-sehee May 2, 2024
00f0e66
Commented out code in the mainScene and the tutorial that called the …
May 2, 2024
a7936f9
Merge pull request #40 from UD-S24-CISC374/myang_newfeature
m-y-0110 May 2, 2024
7706520
added item name & semicolon after text input
h-sehee May 3, 2024
72d504f
Set simple tutorial (might need some fix in scripts)
h-sehee May 3, 2024
3709603
Merge pull request #41 from UD-S24-CISC374/hsehee-main-system
h-sehee May 3, 2024
2c52914
Small change in tutorial script
h-sehee May 3, 2024
70dc37f
Merge pull request #42 from UD-S24-CISC374/hsehee-main-system
h-sehee May 3, 2024
f0c14f0
Update README.md
m-y-0110 May 15, 2024
87746e8
Update icons & package.json
h-sehee May 15, 2024
57d3fda
Merge pull request #43 from UD-S24-CISC374/hsehee-main-system
h-sehee May 15, 2024
aee5536
Add small.png and large.png
m-y-0110 May 15, 2024
158e25a
Update README.md
m-y-0110 May 15, 2024
0bbce65
The large.png is now displayed.
m-y-0110 May 15, 2024
722d813
Embedded gameplay video.
m-y-0110 May 15, 2024
4256cde
Embedded gameplay - had to shorten video to be able to embed.
m-y-0110 May 15, 2024
7f2c5c7
Added link to egdd
m-y-0110 May 15, 2024
3ab2fc8
Updated egdd.md to better reflect current game.
m-y-0110 May 15, 2024
708139a
Updated credits.
m-y-0110 May 15, 2024
a3a7f22
Updated credits so they are in bullet points
m-y-0110 May 15, 2024
89f211c
Added to the credits.
m-y-0110 May 15, 2024
d997ba9
Edited the screenshot description
m-y-0110 May 15, 2024
a52fa8e
Added difficulty system & retry will now reset the items and weapon u…
h-sehee May 16, 2024
dbf4e21
Increase skeletons by remaining number of threads
h-sehee May 16, 2024
a1161f4
Merge pull request #44 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
cbec662
Instruction is now showing above the weapon design scene
h-sehee May 16, 2024
6ce66ef
Merge pull request #45 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
2df9df8
weapon design scene is now giving feedbacks with error message below …
h-sehee May 16, 2024
d02bd09
Merge pull request #46 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
aec146d
Add skip button for tutorial & minotaur of hard mode will now have ra…
h-sehee May 16, 2024
b3f49f5
Merge pull request #47 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
80e0648
Set number of rooms before minotaur to 3 & update item name tag position
h-sehee May 16, 2024
b4edf2b
Merge pull request #48 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
7c3e9f4
update default cursors by buttons
h-sehee May 16, 2024
275ab20
Merge pull request #49 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
79d81f9
Commiting all changes.
May 16, 2024
f62f321
Added the two new ememies and they are working.
May 16, 2024
3534d32
Merge pull request #50 from UD-S24-CISC374/myang_new_enemies
m-y-0110 May 16, 2024
c65c1e6
Changed the order the monsters appear.
May 16, 2024
8ec7028
Updated enemies.
May 16, 2024
9a71b97
Merge pull request #51 from UD-S24-CISC374/myang_new_enemies
m-y-0110 May 16, 2024
d78d01f
error message will not be appeared in other files except main
h-sehee May 16, 2024
039e564
Merge pull request #52 from UD-S24-CISC374/hsehee-main-system
h-sehee May 16, 2024
dc31290
Updated collision box for blobMonster and flyingBats & Fixed minotaur…
h-sehee May 17, 2024
f473f61
Merge pull request #53 from UD-S24-CISC374/hsehee-main-system
h-sehee May 17, 2024
e7fdfc8
texts from main is now not overlapping other texts
h-sehee May 17, 2024
3547a59
change arrow button
h-sehee May 17, 2024
a049716
Merge pull request #54 from UD-S24-CISC374/hsehee-main-system
h-sehee May 17, 2024
cdc5551
tutorial will now work properly even after gameOver
h-sehee May 17, 2024
16f55e1
Merge pull request #55 from UD-S24-CISC374/hsehee-main-system
h-sehee May 17, 2024
0647ce8
Committing all changes.
May 17, 2024
5d74756
Merge branch 'main' of https://github.com/UD-S24-CISC374/final-projec…
May 17, 2024
97581a9
Changed font of instructions to "American Typewriter"
May 17, 2024
4ccfe08
Changed tutorial and weapon design related front from Academy Engrave…
May 17, 2024
629c4d7
Merge pull request #56 from UD-S24-CISC374/myang_new_enemies
m-y-0110 May 17, 2024
2d1ec34
Changed physics debugger in config to false
May 17, 2024
cb862af
Merge pull request #57 from UD-S24-CISC374/myang_new_enemies
m-y-0110 May 17, 2024
2601fd7
Change font in tutorial
h-sehee May 17, 2024
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54 changes: 53 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
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REPLACE THIS WITH A DESCRIPTION OF YOUR GAME (in the README.md file).
# Game Name

Infamia di Creti

# Team Color

Green

# Developers

Mantra Yang ([email protected])
Sehee Hwang ([email protected]

# Blurb

Infamia di Creti is a game based on the myth of Theseus and the Minotaur. Players play as Theseus, a young prince, who sets out on a quest to slay the Minotaur, a half-man, half-bull monster at the center of the maze, to save the people of Crete from being sacrificed to it. Theseus must travel through three rooms of the maze in order to reach the center where the Minotaur lives. The game's learning objective is to teach players about Java classes and methods. Players can upgrade and change the type of Theseus's weapon by writing code using provided classes and methods.

# Basic Instructions

Once the game loads in the browser, you must click on "Enter the Maze" to begin the game. The game begins with a tutorial, during which Ariadne, the princess of Crete, provides Theseus with a bow and guides him through an example of how to use the weapons system. In the tutorial, Thesues must increase the damage of his bow and once he is successful he can enter the maze. Theseus enters a room with two skeleton enemies which he must defeat to progress to the next room. There are two rooms after the initial room that Theseus must progress through to reach the Minotaur at the center of the maze. These two rooms have different enemies and the difficulty level of the game increases as Theseus progresses through the room. The number of enemies increases as well as how much health they have. Upon death, enemies will drop a weapon, a weapon upgrade feature, or a weapon type feature. The increasing difficulty encourages the player to use the weapon system to modify their weapon. Once Theseus reaches the center of the maze, he must defeat the Minotaur to win the game and save the people of Crete.

# Screenshot

![Screenshot of the first room in Infamia di Creti](/docs/large.png)

# Gameplay Video


https://github.com/UD-S24-CISC374/final-project-green/assets/131828619/7118c93c-0296-4285-ae5f-78b3f9595322




# Educational Game Design Document

Link to our [egdd](docs/egdd.md)

# Credits

- https://quintino-pixels.itch.io/cc-10-top-down-dungeon-tileset
- https://opengameart.org/content/legend-of-faune
- https://opengameart.org/content/sword-normal
- https://opengameart.org/content/weapon-slash-effect
- https://opengameart.org/content/animated-fantasy-bows
- https://jitsukoan.itch.io/minotaur
- https://opengameart.org/content/skeletons-rework
- https://despairparty.itch.io/rpgmaker-spriteface
- https://pogutatar.itch.io/pixel-button-pack-by-pogutatar
- https://xzany.itch.io/flying-demon-2d-pixel-art
- https://lilwillydesigns.itch.io/dark-enemies-pack
- Music by OB-LIX:
- https://pixabay.com/music/suspense-the-spell-dark-magic-background-music-ob-lix-8009/

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187 changes: 187 additions & 0 deletions assets/characters/blob_monster.json
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{
"textures": [
{
"image": "texture",
"format": "RGBA8888",
"size": {
"w": 175,
"h": 20
},
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Binary file added assets/characters/blob_monster.png
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