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Merge branch 'fix/destroy-in-scene-placed-objects' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/destroy-in-scene-placed-objects
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkShowHideTests.cs

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@@ -627,7 +627,6 @@ public IEnumerator NetworkHideChangeOwnershipNotHidden()
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// check we'll actually be changing owners
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Assert.False(ShowHideObject.ClientTargetedNetworkObjects[0].OwnerClientId == firstClient.LocalClientId);
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// change ownership
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m_NetSpawnedObject1.ChangeOwnership(firstClient.LocalClientId);
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