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fix: Disconnect event notifications #2390 #3551
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fix: Disconnect event notifications #2390 #3551
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Missed a parameter in the XML-API
My initial reaction to this is that it seems complex for what it is. Why couldn't we just impose on the I'm not sure I see the point of having all that mapping machinery in |
Fixing some minor test issues after the disconnect notification updates.
The approach you describe above I actually started with, but then I realized that I would have to decorate all places that implement the feature/update with UTP_TRANSPORT_2_4_ABOVE. Which would mean any custom Otherwise, users would always have to:
This way, it keeps the notification "transport neutral" while providing some mechanism to register a transport's disconnect events to the NGO (standardized) disconnect events. Does this make more sense? |
Not really. Maybe I'm missing something obvious, but I don't see how UTP would be required. To be clear, my suggestion is not for the disconnection events in Basically my proposal would be: abstract class NetworkTransport
{
public enum DisconnectEvents
{
...
}
public DisconnectEvents DisconnectEvent { get; protected set; }
public string DisconnectEventMessage { get; protected set; }
}
public class UnityTransport
{
...
case TransportEvent.Disconnect:
...
switch (reader.ReadByte())
{
case (byte)Error.Timeout:
DisconnectEvent = DisconnectEvents.ProtocolTimeout;
DisconnectEventMessage = "Connection has timed out.";
...
}
} And while I get the argument that we don't want every transport to have to implement mapping logic, I don't agree with it. The mapping logic will normally be simple enough that I don't believe it's worth abstracting away in |
Yeah...you have a good point about the amount of code and I wasn't 100% happy with my initial approach anyway.... I will tinker around with it and see if we can keep some of the non-event type related script while approaching it the way you described above. |
This is a work in progress fix for issue #2390.
The fix is to provide a way for a NetworkTransport derived class implementation can register disconnect event maps to a standardized set of disconnect event types. This PR includes modifications to UnityTransport so it registers its internal disconnect events with the generic ones.
WIP
Note: I might take most of what was implemented in the NetworkTransport and migrate that to a different class that could be applied to a NetworkTransport derived class. (open to suggestions on this approach)
MTTB-1345
Changelog
Testing and Documentation
Backport
TBD if we want to bring all of this into v1.x.