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Shooting range targets#36

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ghost wants to merge 3 commits intodevfrom
shooting-range-targets
Open

Shooting range targets#36
ghost wants to merge 3 commits intodevfrom
shooting-range-targets

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@ghost
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@ghost ghost commented Jun 2, 2019

Moving target that can be controlled by using the buttons (green for forward, red for reset).
The distance to the target can be seen on the screen near the buttons.
Desktop Screenshot 2019 06 03 - 01 01 32 37

@ghost ghost added the gameplay label Jun 2, 2019
@ghost ghost requested a review from UnoYakshi June 2, 2019 22:03
@ghost ghost self-assigned this Jun 2, 2019
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ghost commented Jun 2, 2019

Video demo

@UnoYakshi
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UnoYakshi commented Jun 2, 2019

@oninbo, we need both backwards and forward buttons. Also, a target should be connected to a rail, moving along it.

Also, the control panel with the target is a single BP, right?

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ghost commented Jun 2, 2019

I think rail is a problem more of level design.

@UnoYakshi
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I think rail is a problem more of level design.

Our target system should come with a rail. It later should be spline-based solution with automatic processing the range.

@UnoYakshi UnoYakshi closed this Jun 3, 2019
@UnoYakshi UnoYakshi reopened this Jun 3, 2019
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@UnoYakshi UnoYakshi left a comment

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Make everything a single BP (AActor) instead. Also, don't put it to the root ThirdPersonCPP/BP directory, we have Interactive one.

Edit: on the second thought, it's better to have 2 BPs: one for the rail+target and another one for control panel. Would work pretty similar to a light switcher we have.

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