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@oninbo, we need both backwards and forward buttons. Also, a target should be connected to a rail, moving along it. Also, the control panel with the target is a single BP, right? |
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I think rail is a problem more of level design. |
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Our target system should come with a rail. It later should be spline-based solution with automatic processing the range. |
UnoYakshi
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Jun 5, 2019
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Make everything a single BP (AActor) instead. Also, don't put it to the root ThirdPersonCPP/BP directory, we have Interactive one.
Edit: on the second thought, it's better to have 2 BPs: one for the rail+target and another one for control panel. Would work pretty similar to a light switcher we have.
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Moving target that can be controlled by using the buttons (green for forward, red for reset).

The distance to the target can be seen on the screen near the buttons.