Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
158 commits
Select commit Hold shift + click to select a range
decc6cb
Merge branch 'system' of https://github.com/VGA-GLAB/2024_Clicker_A i…
KR09YG Nov 3, 2024
16e9bdd
[add]Resourceの表示
KR09YG Nov 3, 2024
7aeea1a
[Update]リソースの管理と施設の購入、自動生産の処理の追加
Kasahara-Sota Nov 5, 2024
13cdb4b
[update]スペルミスの修正
KR09YG Nov 5, 2024
13f8b40
Merge branch 'develop' into UI
AoiTomiyama Nov 6, 2024
540cc56
Merge branch 'system' of https://github.com/VGA-GLAB/2024_Clicker_A i…
KR09YG Nov 6, 2024
ede7df3
[Update]とりあえずUpdateの処理をコルーチンのほうで更新させるようにしました
Kasahara-Sota Nov 7, 2024
f071ded
[Update]コルーチンは、施設ごとで別のものを使うようにした
Kasahara-Sota Nov 7, 2024
7a6ccd0
[Update]Update関数使ってないから消した
Kasahara-Sota Nov 7, 2024
f92ee57
[delete]スコア表示のスクリプトを削除
KR09YG Nov 7, 2024
460ce43
Merge pull request #4 from VGA-GLAB/system
AoiTomiyama Nov 7, 2024
8783dfe
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Nov 7, 2024
114f72f
Merge pull request #5 from VGA-GLAB/UI
AoiTomiyama Nov 7, 2024
2b4cbb2
[Update]施設をアップグレードする処理の追加。
Kasahara-Sota Nov 7, 2024
9360ab4
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Kasahara-Sota Nov 8, 2024
501de4f
[Add]アップグレード処理の追加と施設の情報を取得できるようにした
Kasahara-Sota Nov 8, 2024
4588dca
[update]ショップのボタンのテキストをTMPに変更
KR09YG Nov 8, 2024
1f5e4db
[add]カーソルのショップボタンを追加
KR09YG Nov 8, 2024
ba8845d
[update]スペルミス修正
KR09YG Nov 8, 2024
32eb4fc
[Update]価格を更新する準備ができました
Kasahara-Sota Nov 8, 2024
6162e87
Merge pull request #6 from VGA-GLAB/system
AoiTomiyama Nov 8, 2024
c0bf71a
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Nov 10, 2024
9c384c8
[add]施設のUI数を追加する機能の追加
KR09YG Nov 10, 2024
45ceb08
[delete] 不要なCanvasを削除
Nov 10, 2024
0bdd5a4
Merge pull request #7 from VGA-GLAB/UI
AoiTomiyama Nov 10, 2024
742db6b
[update]プレハブの値調整、無駄なusingの削除
KR09YG Nov 10, 2024
af24aa1
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Nov 10, 2024
7bb4fa8
Merge pull request #8 from VGA-GLAB/System2
AoiTomiyama Nov 10, 2024
5c126b3
[add]UIプレハブを追加
KR09YG Nov 10, 2024
2471c06
[Update]カーソルだけ10秒に一回リソースを増やすようにして、カーソル1つあたりの生産量を0.1リソース/秒にする。あと小数点を扱え…
Kasahara-Sota Nov 10, 2024
1dca6e5
Merge pull request #9 from VGA-GLAB/UI
AoiTomiyama Nov 10, 2024
06ffdcc
[Remove]開発中の機能を分けました
Kasahara-Sota Nov 10, 2024
3c17f4e
Merge pull request #10 from VGA-GLAB/system
AoiTomiyama Nov 10, 2024
c93b27a
[fixed]TMPテキストがnullになっているのを修正。
Kasahara-Sota Nov 10, 2024
d23b74b
Merge pull request #12 from VGA-GLAB/system
AoiTomiyama Nov 10, 2024
d8051cd
[update]施設を買ったときにリソースの表示を更新
Kasahara-Sota Nov 10, 2024
43bd471
Merge pull request #13 from VGA-GLAB/system
AoiTomiyama Nov 10, 2024
d95c40f
[fix]購入可能かのフラグを購入時にすべて更新
Kasahara-Sota Nov 10, 2024
8cdbd7b
Merge pull request #14 from VGA-GLAB/system
AoiTomiyama Nov 10, 2024
23c98fc
[update] 施設数表示をテキストに変更、カーソル2倍のUIを追加
KR09YG Nov 14, 2024
6288472
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Nov 15, 2024
e368495
Merge pull request #15 from VGA-GLAB/UI
AoiTomiyama Nov 17, 2024
03d7f5f
[change, fix] UIのPrefabをMainシーンに配置、テキストの誤字修正、ResourceManagerをPrefabに統合。
AoiTomiyama Nov 21, 2024
f18f42b
[fix] アップグレード時にUIが更新されない不具合を修正。
AoiTomiyama Nov 21, 2024
a844922
[fix] 未使用のText表示を非アクティブ化。
AoiTomiyama Nov 21, 2024
2d28a19
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Dec 1, 2024
b03a8cd
[update]IncreaseFacilitiesの名前をUIViewerに変更
KR09YG Dec 1, 2024
4111618
[Fix]UIViewerが新しく作られていた不具合を修正
KR09YG Dec 1, 2024
87d2983
Merge pull request #17 from VGA-GLAB/UI
AoiTomiyama Dec 1, 2024
8191e65
[update]UIViewerの処理をResoureManagerに移動
KR09YG Dec 1, 2024
9bfb072
[update]不要なActionを削除
KR09YG Dec 1, 2024
f777170
Merge pull request #18 from VGA-GLAB/UI
AoiTomiyama Dec 1, 2024
707c5b3
[add]UpgradeManagerを追加して、Upgradeされているかを保存できるようにした
KR09YG Dec 1, 2024
3a268b0
Merge pull request #19 from VGA-GLAB/UI
AoiTomiyama Dec 1, 2024
e6cb0d6
[add]MiniGameQuestsManagerを追加、タイマー機能、HP表示機能を追加
KR09YG Dec 2, 2024
2240fc5
[update]ボスをクリックしたときの処理を追加
KR09YG Dec 2, 2024
05f6116
[add]プレハブにMiniGameQuestsを追加
KR09YG Dec 2, 2024
fdc8c64
[add]仮ボスデータ追加
KR09YG Dec 7, 2024
b349af5
[update]クリック力の表示を追加
KR09YG Dec 7, 2024
778f76d
[update]ダメージポップアップを追加
KR09YG Dec 8, 2024
ded2568
[update]セーブ処理の追加
Kasahara-Sota Dec 8, 2024
cd0b3c4
[update]リザルトの表示を追加、ダメージテキストを消す処理をアニメーションイベントに変更
KR09YG Dec 8, 2024
fe88653
[fix]インデントを揃えた
Kasahara-Sota Dec 8, 2024
683c722
[fix]使ってないUpdateの削除
Kasahara-Sota Dec 8, 2024
e2625d6
Merge pull request #20 from VGA-GLAB/system
AoiTomiyama Dec 8, 2024
db80ebd
[update]リザルトでの報酬の表示を追加
KR09YG Dec 8, 2024
88938de
[add]リセットボタンの追加と、リセット機能の追加
Kasahara-Sota Dec 8, 2024
3095b85
[update]MiniGameQuestsPrefabを編集
KR09YG Dec 8, 2024
d24a448
Merge pull request #21 from VGA-GLAB/system
AoiTomiyama Dec 8, 2024
7803ded
[add]タイマーの表示
KR09YG Dec 8, 2024
b75c0c7
[update]今までに生産したリソースの合計を表示する
Kasahara-Sota Dec 8, 2024
0f129e9
[fix]不要なデータの削除
Kasahara-Sota Dec 8, 2024
864877f
[update]playTimerを修正
KR09YG Dec 8, 2024
7aa06f8
[add]UIの配置をしました(Inspectorの設定は少し変わります)
KR09YG Dec 8, 2024
e46fd9d
Merge pull request #22 from VGA-GLAB/system
AoiTomiyama Dec 8, 2024
9cc0192
Merge pull request #23 from VGA-GLAB/UI
AoiTomiyama Dec 8, 2024
96c5c9e
[update]ゴールデンクッキーの処理と、生産効率を表示する仕組みまでは作った、CpSの表示まだできてない
Kasahara-Sota Dec 8, 2024
d00f97c
[update]UI配置修正途中
KR09YG Dec 10, 2024
fbaec38
[update]スキルボタンの抽選機能の追加
KR09YG Dec 10, 2024
d7c821b
[add]使い魔のデータとりあえずリスト化しました
Dec 10, 2024
580ae65
Merge pull request #24 from VGA-GLAB/system
AoiTomiyama Dec 10, 2024
c0bf859
Merge branch 'develop' into MiniGameQuest
AoiTomiyama Dec 10, 2024
0d79792
[update]ミニゲームクエスト途中経過(ブランチ切り替えのため)
KR09YG Dec 11, 2024
7911cb2
Merge branch 'MiniGameQuest' of https://github.com/VGA-GLAB/2024_Clic…
KR09YG Dec 11, 2024
ed65617
[update]canvasのサイズ設定を変えたことでずれたUI配置を修正
KR09YG Dec 11, 2024
dbdb0b9
[update]タイマーが999時間59分59秒で止まる使用を追加
KR09YG Dec 11, 2024
93469e4
Merge pull request #27 from VGA-GLAB/UI
AoiTomiyama Dec 11, 2024
00b82fc
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Dec 11, 2024
3df5bb1
[update]指摘箇所の修正(一部)、スキル使用時のメソッドの用意(まだ中身はない)
KR09YG Dec 11, 2024
a6a4f9a
[update]入手済みの使い魔を表示するUIをスクロールできるようにしました
KR09YG Dec 11, 2024
45e2ffd
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Dec 12, 2024
34fcd73
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Dec 12, 2024
ffeac33
[update] Sliding AreaとHandleのサイズを調整
KR09YG Dec 12, 2024
a95783c
[update]コメント内容修正しました
Dec 12, 2024
eab159f
[update]使い魔のボタンを全種類用意しました
KR09YG Dec 12, 2024
c4eb71c
[add] .editorconfigファイルを作成。
AoiTomiyama Dec 12, 2024
8e6ca18
Merge pull request #25 from VGA-GLAB/Devil
AoiTomiyama Dec 12, 2024
c883b8c
[update]ゴールデンクッキーを取った時のバフなどの処理の追加。施設全体の1秒間に生産するリソース量とバフ情報を管理する変数の追加。
Kasahara-Sota Dec 12, 2024
1229a40
Merge pull request #29 from VGA-GLAB/system
AoiTomiyama Dec 12, 2024
d019e6e
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Dec 12, 2024
ddc87f3
[update]使い魔の効果を適用、使い魔のスキルの要素を追加、SkillButton.csの内容を参照を減らすためMiniGameQue…
KR09YG Dec 12, 2024
e979644
[fix]スクロールバーが見えなくなっていたのを修正
KR09YG Dec 12, 2024
0401b71
[fix]スクロールバーが細くて見えなくなっていたのを修正
KR09YG Dec 12, 2024
442aa2a
Merge pull request #28 from VGA-GLAB/UI
AoiTomiyama Dec 12, 2024
c4f98aa
[fix]ScriptableObjectのベースを別クラスに移動
KR09YG Dec 13, 2024
20703fd
Merge pull request #26 from VGA-GLAB/MiniGameQuest
AoiTomiyama Dec 13, 2024
5b179f8
[Add]施設購入ボタンのテンプレートプレハブの作成
Kasahara-Sota Dec 13, 2024
fc1be18
[Update]UIの更新、テキストの更新が行われていなかった部分の修正、施設の生産速度を表示するテキストの処理を追加。
Kasahara-Sota Dec 13, 2024
3d683f5
Merge branch 'develop' into system
AoiTomiyama Dec 13, 2024
4e5d994
Merge pull request #30 from VGA-GLAB/system
AoiTomiyama Dec 13, 2024
0406d2a
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Kasahara-Sota Dec 14, 2024
4cc70aa
Merge branch 'system' of https://github.com/VGA-GLAB/2024_Clicker_A i…
Kasahara-Sota Dec 14, 2024
6ec1357
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Kasahara-Sota Dec 14, 2024
9bd8e5c
[update]UIの修正、更新。
Kasahara-Sota Dec 14, 2024
7b7565d
Merge pull request #31 from VGA-GLAB/system
AoiTomiyama Dec 14, 2024
4d93f25
[update]ScriptableObject用のフォルダーを作りScriptableObjectをそこに移動、空になっていたscrip…
KR09YG Dec 14, 2024
bde026a
[fix]タイマーがマイナスになってしまう不具合を修正
KR09YG Dec 14, 2024
7868a98
[add]メインゲームとミニゲームのシーンを作成し、シーンを切り替える処理を追加
KR09YG Dec 14, 2024
207c79f
[fix] 衝突を解消
AoiTomiyama Dec 15, 2024
da23eb3
Merge pull request #32 from VGA-GLAB/MiniGameQuest
AoiTomiyama Dec 15, 2024
a4b3d7c
[update]ガチャでリソースを減らす処理の追加。
Kasahara-Sota Dec 15, 2024
7f5487d
Merge pull request #33 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
c3d039a
[update]ミニゲームでリソースを増やす処理の追加。
Kasahara-Sota Dec 15, 2024
428b2d6
Merge pull request #34 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
0c995a5
[update]ミニゲームへの切り替えをシーン遷移からsetActiveに変更
KR09YG Dec 15, 2024
48ccf55
[add]使い魔ガチャの処理追加
Dec 15, 2024
0855218
[update]生産効率バフをn%増加させる処理の追加。
Kasahara-Sota Dec 15, 2024
54a49ee
Merge pull request #36 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
e2ed475
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
KR09YG Dec 15, 2024
b3043e2
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Dec 15, 2024
9651039
[fix]panelが見えなくなっていたのを修正
KR09YG Dec 15, 2024
8f93087
[change] ガチャの抽選機構を整えた。
AoiTomiyama Dec 15, 2024
8d7e276
[update]ミニゲームで獲得したリソースをメインゲームに反映するシステムの追加
KR09YG Dec 15, 2024
7cd6f62
[fix]リトライと再度ミニゲームを始める際に発生していた不具合を修正
KR09YG Dec 15, 2024
67b4c93
[fix] 余分なmetaデータを削除
AoiTomiyama Dec 15, 2024
9566a58
[fix]GachaSystemとDevilManagerのスクリプト修正
Dec 15, 2024
75e7246
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
AoiTomiyama Dec 15, 2024
d1af2d1
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Dec 15, 2024
2fc9498
Merge pull request #37 from VGA-GLAB/MiniGameQuest
AoiTomiyama Dec 15, 2024
c378cd0
[fix] 衝突箇所を修正
AoiTomiyama Dec 15, 2024
ff7fa24
Merge pull request #35 from VGA-GLAB/Devil
AoiTomiyama Dec 15, 2024
360f498
[fix]1秒ごとに0.1リソースを生産する施設が全体の生産量を正しく更新しない問題を修正
Kasahara-Sota Dec 15, 2024
cfc2cd9
Merge pull request #38 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
dfe0846
[update]UIの更新。セーブボタンとリセットボタンの追加。
Kasahara-Sota Dec 15, 2024
12aff57
Merge pull request #39 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
7cf1e80
[fix]コンフリクト解消の際に消えてしまったゲーム切り替えの処理を復元
KR09YG Dec 15, 2024
4f0fe5d
Merge pull request #40 from VGA-GLAB/MiniGameQuest
AoiTomiyama Dec 15, 2024
84e0a1b
[fix]メインゲームに戻る際に、ミニゲームをリセットさせるようにする
KR09YG Dec 15, 2024
427429c
Merge pull request #41 from VGA-GLAB/MiniGameQuest
AoiTomiyama Dec 15, 2024
3879370
[update]数字を見やすくする処理の追加。
Kasahara-Sota Dec 15, 2024
e7ab887
Merge pull request #42 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
02f3c22
[fix]DevilのPrefabs修正とスクリプト修正
Dec 15, 2024
7cc0a4e
[fix]ガチャを回したときにリソースのテキストを更新するように修正
Kasahara-Sota Dec 15, 2024
0c6913d
Merge pull request #43 from VGA-GLAB/system
AoiTomiyama Dec 15, 2024
b188805
Merge branch 'develop' of https://github.com/VGA-GLAB/2024_Clicker_A …
Dec 15, 2024
1eae783
[fix]ガチャシステムとDevilプレハブ修正
Dec 15, 2024
70e841f
[add]画像差し替え
Dec 15, 2024
1611fe9
Merge pull request #44 from VGA-GLAB/Devil
AoiTomiyama Dec 15, 2024
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 11 additions & 0 deletions .editorconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
root = true

[*]
# 改行形式をCRLFに統一する。
end_of_line = crlf
# 行末の空白を消す。
insert_final_newline = true

# .csファイルのエンコード形式をBOM付UTF-8に強制する。
[*.cs]
charset = utf-8-bom
8 changes: 8 additions & 0 deletions Assets/Animation.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

336 changes: 336 additions & 0 deletions Assets/Animation/DamageText.anim
Original file line number Diff line number Diff line change
@@ -0,0 +1,336 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DamageText
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 255
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 255
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.r
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.g
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.b
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 1
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.a
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 0
attribute: 4185109675
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
typeID: 114
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
- serializedVersion: 2
path: 0
attribute: 2110649717
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
typeID: 114
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
- serializedVersion: 2
path: 0
attribute: 269488542
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
typeID: 114
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
- serializedVersion: 2
path: 0
attribute: 1618666769
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
typeID: 114
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1.4833333
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 255
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 255
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.r
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.g
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.b
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.5
value: 1
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_fontColor.a
path:
classID: 114
script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
flags: 0
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events:
- time: 1.4833333
functionName: SelfDestroy
data:
objectReferenceParameter: {fileID: 0}
floatParameter: 0
intParameter: 0
messageOptions: 0
8 changes: 8 additions & 0 deletions Assets/Animation/DamageText.anim.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading