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Import Debian version 1.27
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steamos-compositor (1.27) brewmaster; urgency=medium

  * depend on libudev1 instead of libudev0

steamos-compositor (1.26) brewmaster; urgency=medium

  * compilation fixes

steamos-compositor (1.25) brewmaster; urgency=medium

  * fix missing tab in debian/rules, change Build-Depends from automake to automake1.11

steamos-compositor (1.24) alchemist; urgency=medium

  * Fix an issue where XCOM wouldn't focus on startup.

steamos-compositor (1.23) alchemist; urgency=medium

  * Remove outdated pulseaudio line from SteamOS session script.

steamos-compositor (1.22) alchemist; urgency=medium

  * Fix issue where Planetary Annihilation window would not get displayed.
  * Fix bug with cursor image sometimes not having the right colors.
  * Fix bug with cursor sometimes not aiming where it should.

steamos-compositor (1.21) alchemist; urgency=medium

  * Fix issue with 1.20 where overlay would appear flickery.

steamos-compositor (1.20) alchemist; urgency=medium

  * Fix cases where notifications/overlays would start getting presented before
    the first frame had landed from Steam, resulting in a black flash.

steamos-compositor (1.19) alchemist; urgency=medium

  * Integrate LunarG patch to exclude MS visuals; they can't be used for TFP on
    Mesa drivers and cause a black screen.

steamos-compositor (1.18) alchemist; urgency=low

  * Don't re-compute focus if newly-damaged window isn't focusable.
    This avoids extra computation when a Steam 2' chat window pops up.

steamos-compositor (1.17.3) alchemist; urgency=low

  * Add udev_is_boot_vga, little tool to check which GPU drives the console.

steamos-compositor (1.16) alchemist; urgency=low

  * Only consider InputOutput windows for focus; this fixes "CID The Dummy"
    and potentially other Wine-based ports. Thanks to Andrew Eikum for helping.

steamos-compositor (1.15.2) alchemist; urgency=low

  * Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when
    appropriate. Steam knows to stop its rendering loop when it sees this.
  * Fix double cursor when a game is starting or exiting.
  * Always request vertical synchronization, as some implementations might not
    enable it by default.

steamos-compositor (1.14) alchemist; urgency=low

  * Fix possible race condition crash when getting Motion events on out-of-date
    or yet-untracked windows.
  * Present the overlay if it's there and a game is running, not only if it 
    has a window. This ties in with work in Steam to have the overlay window
    have the same lifetime as the application itself instead of its GL context.

steamos-compositor (1.13) alchemist; urgency=low

  * update copyright

steamos-compositor (1.12) alchemist; urgency=low

  * Only honor size hints if they specify the same min and max size, since
    "Long Live the Queen" sets a maximum size of 4k X 4k.
  * Listen for pointer motion on all children of the focus window.

steamos-compositor (1.11) alchemist; urgency=low

  * The Bard's Tale has a single override redirect window; allow using it but
    always prefer regular windows if they're available.

steamos-compositor (1.10) alchemist; urgency=low

  * Monitor mouse input of the child window the legacy SDL1.2 fullscreen.
  * Clamp fake cursor image.

steamos-compositor (1.9) alchemist; urgency=low

  * Add SDL_image dependency for loadargbcursor.

steamos-compositor (1.8) alchemist; urgency=low

  * Rearm ignore warp count when hiding cursor to prevent spurious appearances.
  * Work around X server bug 69198 by warping the cursor back into our window
    if it escapes.
  * Disable DPMS and the X screensaver for now in the SteamOS session.

steamos-compositor (1.7) alchemist; urgency=low

  * Add -enableremotecontrol to Steam commandline arguments.

steamos-compositor (1.6) alchemist; urgency=low

  * Fix audio by starting and publishing pulse session daemon before Steam
    starts.

steamos-compositor (1.5) alchemist; urgency=low

  * Use Steam Big Picture cursor as the root window cursor.

steamos-compositor (1.4) alchemist; urgency=low

  * Fix running Steam and games that are higher resolution than the desktop.

steamos-compositor (1.3) alchemist; urgency=low

  * Add loadargbcursor

steamos-compositor (1.2) alchemist; urgency=low

  * fix multiarch paths

steamos-compositor (1.1) alchemist; urgency=low

  * Add steamos-session

steamos-compositor (1.0) alchemist; urgency=low

  * Initial release.
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johnv-valve authored and smcv committed Apr 20, 2018
0 parents commit da4c92c
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769 changes: 769 additions & 0 deletions Makefile

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19 changes: 19 additions & 0 deletions Makefile.am
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bin_PROGRAMS = steamcompmgr loadargb_cursor udev_is_boot_vga

steamcompmgr_SOURCES = src/steamcompmgr.c src/glext.h
loadargb_cursor_SOURCES = src/loadargbcursor.c
udev_is_boot_vga_SOURCES = src/udev_is_boot_vga.c

AM_CFLAGS = $(DEPS_CFLAGS)
AM_LIBS = $(DEPS_LIBS)

steamcompmgr_CFLAGS = $(DEPS_CFLAGS)
steamcompmgr_LDADD = $(DEPS_LIBS)

loadargb_cursor_CFLAGS = $(DEPS_CFLAGS)
loadargb_cursor_LDADD = $(DEPS_LIBS)

udev_is_boot_vga_CFLAGS = $(DEPS_CFLAGS)
udev_is_boot_vga_LDADD = $(DEPS_LIBS)

dist_doc_DATA = README
769 changes: 769 additions & 0 deletions Makefile.in

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1 change: 1 addition & 0 deletions README
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readme
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