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steamos-compositor (1.27) brewmaster; urgency=medium * depend on libudev1 instead of libudev0 steamos-compositor (1.26) brewmaster; urgency=medium * compilation fixes steamos-compositor (1.25) brewmaster; urgency=medium * fix missing tab in debian/rules, change Build-Depends from automake to automake1.11 steamos-compositor (1.24) alchemist; urgency=medium * Fix an issue where XCOM wouldn't focus on startup. steamos-compositor (1.23) alchemist; urgency=medium * Remove outdated pulseaudio line from SteamOS session script. steamos-compositor (1.22) alchemist; urgency=medium * Fix issue where Planetary Annihilation window would not get displayed. * Fix bug with cursor image sometimes not having the right colors. * Fix bug with cursor sometimes not aiming where it should. steamos-compositor (1.21) alchemist; urgency=medium * Fix issue with 1.20 where overlay would appear flickery. steamos-compositor (1.20) alchemist; urgency=medium * Fix cases where notifications/overlays would start getting presented before the first frame had landed from Steam, resulting in a black flash. steamos-compositor (1.19) alchemist; urgency=medium * Integrate LunarG patch to exclude MS visuals; they can't be used for TFP on Mesa drivers and cause a black screen. steamos-compositor (1.18) alchemist; urgency=low * Don't re-compute focus if newly-damaged window isn't focusable. This avoids extra computation when a Steam 2' chat window pops up. steamos-compositor (1.17.3) alchemist; urgency=low * Add udev_is_boot_vga, little tool to check which GPU drives the console. steamos-compositor (1.16) alchemist; urgency=low * Only consider InputOutput windows for focus; this fixes "CID The Dummy" and potentially other Wine-based ports. Thanks to Andrew Eikum for helping. steamos-compositor (1.15.2) alchemist; urgency=low * Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when appropriate. Steam knows to stop its rendering loop when it sees this. * Fix double cursor when a game is starting or exiting. * Always request vertical synchronization, as some implementations might not enable it by default. steamos-compositor (1.14) alchemist; urgency=low * Fix possible race condition crash when getting Motion events on out-of-date or yet-untracked windows. * Present the overlay if it's there and a game is running, not only if it has a window. This ties in with work in Steam to have the overlay window have the same lifetime as the application itself instead of its GL context. steamos-compositor (1.13) alchemist; urgency=low * update copyright steamos-compositor (1.12) alchemist; urgency=low * Only honor size hints if they specify the same min and max size, since "Long Live the Queen" sets a maximum size of 4k X 4k. * Listen for pointer motion on all children of the focus window. steamos-compositor (1.11) alchemist; urgency=low * The Bard's Tale has a single override redirect window; allow using it but always prefer regular windows if they're available. steamos-compositor (1.10) alchemist; urgency=low * Monitor mouse input of the child window the legacy SDL1.2 fullscreen. * Clamp fake cursor image. steamos-compositor (1.9) alchemist; urgency=low * Add SDL_image dependency for loadargbcursor. steamos-compositor (1.8) alchemist; urgency=low * Rearm ignore warp count when hiding cursor to prevent spurious appearances. * Work around X server bug 69198 by warping the cursor back into our window if it escapes. * Disable DPMS and the X screensaver for now in the SteamOS session. steamos-compositor (1.7) alchemist; urgency=low * Add -enableremotecontrol to Steam commandline arguments. steamos-compositor (1.6) alchemist; urgency=low * Fix audio by starting and publishing pulse session daemon before Steam starts. steamos-compositor (1.5) alchemist; urgency=low * Use Steam Big Picture cursor as the root window cursor. steamos-compositor (1.4) alchemist; urgency=low * Fix running Steam and games that are higher resolution than the desktop. steamos-compositor (1.3) alchemist; urgency=low * Add loadargbcursor steamos-compositor (1.2) alchemist; urgency=low * fix multiarch paths steamos-compositor (1.1) alchemist; urgency=low * Add steamos-session steamos-compositor (1.0) alchemist; urgency=low * Initial release.
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