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Merge 'pret/master' into master #114
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Brianum
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* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent
* Use `SCREEN_WIDTH`, rename loop, and remove obsolete comment in `ClearScreenArea` * Use `SCREEN_HEIGHT` and `lb` in `CopyScreenTileBufferToVRAM` * Use `SCREEN_AREA` in `ClearScreen`
The `--ignore` flag is not needed in Gen 1
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
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Thanks for the PR! At the moment I am working on another branch on the new version so I cannot review this one yet, and won't be able to review until I am done the new version. |
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Merge 'pret/master' into master