feat(alien_translator): add static and randomized cipher modes - #98
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Yugo206 merged 1 commit intoJul 5, 2026
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Closes Yugo206#90 Adds two cipher modes to the Alien Translator game: - static: builds a deterministic letter-to-letter substitution cipher once per session; each input letter maps to the same alien letter every time, so repeated translations are consistent within the run. Includes a 'decode' toggle that translates ciphered text back to English using the same session mapping. - randomized: replaces every alphabet character with a random letter, preserving the original word shape (case and non-letter characters). The user is prompted to pick a mode at the start of the game; quit shortcuts are honored at every prompt.
Yugo206
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Jul 5, 2026
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Thanks for the update!
I really like this version. Adding both the static and randomized modes gives the user more choice, and the decode mode is a nice addition. The code is clean and easy to follow.
Thanks for taking the feedback into account. Everything looks good to me!
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Summary
Adds two cipher modes to the Alien Translator game so the user can pick between them at runtime.
decodetoggle that uses the session's reverse mapping to translate ciphered text back to English.The mode is picked at startup;
quit,q, andexitwork at every prompt.Closes #90