Releases: adjust/unity_sdk
Foreground / background handling
- Handling OnApplicationPause not being called on scene load
- Updating native SDK libraries to Android
4.1.3and iOS4.4.1
Native versions:
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Pull Request #53
Receipt validation
- Adding .py extension to scripts for better handling on different operating systems
- Adding
macMd5TrackingEnabledproperty to AdjustConfig for iOS - Adding
processNameproperty to AdjustConfig for Android - Exposing Android native
setReferrermethod - Exposing iOS native
setDeviceTokenmethod - Exposing
setReceiptandsetTransactionIdmethods to AdjustEvent for iOS receipt validation
Native versions:
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Pull Request #48
Unity sync
- Disabling user to set SDK prefix
- Adding startAutomatically field in AdjustConfig for Android platform
- Updating native libraries to Android 4.1.1 and iOS 4.2.7
- Removing
-all_loadflag from XCode other linker flags, adding-ObjCinstead - Updating the docs
Native versions:
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Fix for bool handling in JNI
Adjust SDK v4.0.0
Added adjust SDK v4.0.0 for Android and iOS
Native versions:
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Pull Request #40
Unity editor compatibility
Add exception for Unity editor
Prevent SDK relaunch
Native versions:
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Pull Request #35
Unity 3.6 compatibility
Android SDK target changed to 21, to be compatible with Unity3d version 3.6
Native versions:
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Pull Request #33
Fix scripts
Fix post build scripts
Update iOs and Android platforms
Native versions:
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Pull Request #26
Windows update
Updated windows version
Added support for PostprocessBuildPlayer_PlayGames script
Native versions:
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Pull Request #20
Use Google Advertisement ID as default device ID
Updated Android source to use Google Play Advertising Id as default device id
Native versions:
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Pull Request #19