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Releases: adjust/unity_sdk

Foreground / background handling

12 Nov 17:43

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  • Handling OnApplicationPause not being called on scene load
  • Updating native SDK libraries to Android 4.1.3 and iOS 4.4.1

Native versions:
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Pull Request #53

Receipt validation

27 Aug 10:44

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  • Adding .py extension to scripts for better handling on different operating systems
  • Adding macMd5TrackingEnabled property to AdjustConfig for iOS
  • Adding processNameproperty to AdjustConfig for Android
  • Exposing Android native setReferrer method
  • Exposing iOS native setDeviceToken method
  • Exposing setReceipt and setTransactionId methods to AdjustEvent for iOS receipt validation

Native versions:
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Pull Request #48

Unity sync

03 Aug 15:59

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  • Disabling user to set SDK prefix
  • Adding startAutomatically field in AdjustConfig for Android platform
  • Updating native libraries to Android 4.1.1 and iOS 4.2.7
  • Removing -all_load flag from XCode other linker flags, adding -ObjC instead
  • Updating the docs

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Pull Request #46 #47

Fix for bool handling in JNI

30 Jun 18:55

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Fix for bool handling in JNI

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Pull Request #45

Adjust SDK v4.0.0

09 Jun 14:26

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Added adjust SDK v4.0.0 for Android and iOS

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Pull Request #40

Unity editor compatibility

08 Jan 13:53

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Add exception for Unity editor
Prevent SDK relaunch

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Pull Request #35

Unity 3.6 compatibility

22 Dec 20:45

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Android SDK target changed to 21, to be compatible with Unity3d version 3.6

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Pull Request #33

Fix scripts

14 Oct 14:35

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Fix post build scripts
Update iOs and Android platforms

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Pull Request #26

Windows update

13 Oct 13:22

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Updated windows version
Added support for PostprocessBuildPlayer_PlayGames script

Native versions:
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Pull Request #20

Use Google Advertisement ID as default device ID

28 Jul 16:13

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Updated Android source to use Google Play Advertising Id as default device id

Native versions:
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Pull Request #19