Releases: adjust/unity_sdk
Releases · adjust/unity_sdk
Version 5.3.0
Added
- Added ability to initialize the SDK for the first session in delayed mode. You can start the SDK in the delayed mode by setting the
IsFirstSessionDelayEnabled
property on yourAdjustConfig
instance totrue
. To end the delay, make sure to callEndFirstSessionDelay
method ofAdjust
instance. For more details about this feature, refer to the official documentation. - Added ability to send organic search referrer together with deep link. You can send it by setting the
Referrer
property of theAdjustDeeplink
instance. - Added ability to disable SDK's interaction with
AppTrackingTransparency.framework
API. You can disable it by setting theIsAppTrackingTransparencyUsageEnabled
property on yourAdjustConfig
instance tofalse
.
Native SDKs
Pull Request #332
Version 5.1.3
Fixed
- Fixed null reference exceptions when migrating from pre 5.1.0 version (#330).
Native SDKs
Kudos
Big thank you to @AndrewUrbanovich (#330).
Pull Request #331
Version 5.1.2
Added
- Added support for custom
CODE_SIGN_ENTITLEMENTS
file name (#327).
Native SDKs
Kudos
Big thank you to @kmasuda050 (#327).
Pull Request #329
Version 5.1.1
Fixed
- Added missing null checks for native
jsonResponse
fields (adjust/flutter_sdk#160).
Native SDKs
Pull Request #328
Version 5.1.0
Added
- Added
JsonResponse
toAdjustAttribution
where every key-value pair sent by the backend as part of the attribution response can be found. - Added the ability to specify the name of custom Android activity which you might be using instead of the default
com.unity3d.player.UnityPlayerActivity
(#273).
Changed
- Switched to adding
<intent-filter>
per specified Android URI scheme instead of adding them all as<data>
entries to the same intent filter (#266). - Moved execution of all the C# callbacks into the main Unity thread (#277, #310).
Native SDKs
Kudos
Big thank you to @CodeMasterYi (#267).
Pull Request #326
Version 5.0.7
Added
- Added sending of the additional parameter to improve troubleshooting of
SKAdNetwork
related issues.
Fixed
- Fixed occasional occurrences in which ATT waiting interval timer was not being started.
- Fixed occasional NPE occurrences when app was entering background (adjust/android_sdk#630).
Native SDKs
Pull Request #325
Version 5.0.6
Fixed
- Cleaned up unused methods from the API.
Changed
- Switched to native Android SDK version that depends on a specific version of the signature library.
Native SDKs
Pull Request #323
Version 5.0.5
Fixed
- Tagged the version which is now having submodules pointing to public repositories allowing OpenUPM to properly clone this repository (#314).
- Fixed issue introduced with Unity SDK v5.0.4 where the old name of native Android log level enum was being referenced (#316).
- Fixed error being thrown because of Adjust editor script in cases where iOS Build Support Unity module was not installed (#317).
Native SDKs
Kudos
Big thank you to @IvanCerezo for testing contributions to this release.
Pull Request #313
Version 5.0.4
Changed
- Updated minimal supported Unity version to
2018.2
. - Improved support for properly linking Adjust SDK dependencies regardless of the EDM4U iOS Resolver settings. With this change, there is no longer need to uncheck the
Link frameworks statically
option from EDM4U iOS Resolver settings. This should address issues like #308 (comment). - Improved handling and disposal of
AndroidJavaObject
instances (#303). - Removed
Example
directory from.unitypackage
. Example scene is now part of the repository only. This should address this issue: #311. - Removed the
Assets
menu item logic fromAdjustEditor
script which was generating SDK's.unitypackage
.
Native SDKs
Kudos
Big thank you to @username-dorf for contributions to this release.
Pull Request #313
Version 5.0.3
Fixed
- Fixed not functional URL strategy feature for Android platform.
- Updated to native iOS SDK v5.0.1 which fixes
Adjust.modulemap not found
error in certain cases of importing of the native iOS SDK via CocoaPods.
Native SDKs
Pull Request #312