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Nodes
Tenkuma edited this page Dec 19, 2025
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Nodes are structures that determine when and/or how the player's action will be evaluated. For example, a useItem node might decide that a player cannot use the item in their hand when it is a torch.
- useItem
- Allows/blocks any interaction with the specified items in hand.
- attackWithItemInHand
- Allows/blocks any interaction with the specified items in hand.
- useEnchantment
- Allows/blocks any interaction with the specified items in hand.