Skip to content
Tenkuma edited this page Dec 19, 2025 · 2 revisions

Nodes

Nodes are structures that determine when and/or how the player's action will be evaluated. For example, a useItem node might decide that a player cannot use the item in their hand when it is a torch.

useItem
Allows/blocks any interaction with the specified items in hand.
attackWithItemInHand
Allows/blocks any interaction with the specified items in hand.
useEnchantment
Allows/blocks any interaction with the specified items in hand.

Clone this wiki locally