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Blitz Crank

Strictly for educational and research purposes. This repository documents the reverse engineering of an Electron desktop application's integrity verification system, the techniques used to analyse a native Node.js addon binary, and the strategies used to patch it. No copyrighted source code or proprietary binaries from the target application are included.


Table of Contents

  1. Overview
  2. Application Architecture
  3. The Integrity System — How It Works
  4. Error Taxonomy (E1–E6)
  5. Reverse Engineering the Native Module
  6. Patch 1 — Binary Patch of blitz_core.node
  7. Patch 2 — ASAR Extraction, JS Modification, and Repacking
  8. Patch 3 — .env.production
  9. Patch 4 — app-update.yml
  10. ASAR Repacking — Why --unpack Matters
  11. Tools Used
  12. Usage
  13. Restore
  14. Disclaimer

1. Overview

Blitz is an Electron desktop application (LoL/Valorant companion) built on:

  • An Electron shell (Blitz.exe) loading a remote React web app via a BrowserView
  • A local Node.js ASAR (app.asar) containing the main process JavaScript
  • A native C++ Node.js addon (blitz_core.node) handling game integration, crash reporting, and integrity verification

This project documents a complete patch pipeline that:

  1. Neutralises the native module's integrity checking loop via a PE binary patch
  2. Modifies the Electron main-process JavaScript via ASAR extraction and repacking
  3. Strips telemetry configuration from environment files

2. Application Architecture

C:\Users\<user>\AppData\Local\Programs\Blitz\
├── Blitz.exe                  ← Electron shell (Chromium + Node.js)
├── icudtl.dat                 ← ICU i18n data (verified by blitz_core.node)
└── resources\
    ├── app.asar               ← Main process JS (archived with Electron ASAR)
    ├── app.asar.unpacked\     ← Native addons that cannot live inside ASAR
    │   └── node_modules\
    │       ├── classic-level\ ← LevelDB binding (used for local app DB)
    │       └── lzma-native\   ← LZMA compression (used for update delta patches)
    ├── binaries\
    │   └── blitz_core.node    ← Native C++ addon (812 KB PE/COFF DLL)
    ├── .env.production        ← Environment config (Sentry DSNs, API keys)
    └── app-update.yml         ← electron-updater feed config

C:\Users\<user>\AppData\Roaming\Blitz\
├── blitz-deps\{version}\      ← Runtime copy of binaries\ (copied on startup)
│   └── blitz_core.node        ← The file actually loaded at runtime
├── appdb\                     ← LevelDB database (window state, auth token, etc.)
├── app.log                    ← Main process log
└── crash.log                  ← Native crash handler log

Key architectural detail: On every startup, blitz-entry.js calls copyDeps(), which copies the entire resources/binaries/ directory to %APPDATA%\Blitz\blitz-deps\{appVersion}\. This means:

  • The source of truth for the binary is resources/binaries/blitz_core.node
  • The runtime binary actually loaded is blitz-deps/{version}/blitz_core.node
  • Both must be patched to ensure the patch survives restarts

3. The Integrity System — How It Works

The native addon blitz_core.node is a Win32 PE DLL loaded by the Electron main process via Node.js's require(). Once initialised, it spawns an internal thread that runs a continuous verification loop inside the function we identified as FUN_1800161c0.

The loop performs these checks on a timer:

Check Mechanism Purpose
Debugger detection IsDebuggerPresent() + PEB BeingDebugged flag + NtQueryInformationProcess(ProcessDebugPort) Detect attached debuggers
Remote debugger CheckRemoteDebuggerPresent() Detect remote debuggers
Timing check Compare QueryPerformanceCounter deltas Detect single-stepping (breakpoints slow execution)
CRC32 of icudtl.dat Read entire file, compute CRC32 Detect tampering with ICU data
Path verification Check process path matches expected install location Detect execution from wrong directory
ASAR integrity CRC32 / hash of app.asar Detect ASAR modification

If any check fails, the function writes an error code (E1–E6) to the crash log and triggers process termination.

Why is blitz_core.node the gatekeeper? Because it's a compiled native binary — unlike the JavaScript in app.asar, it cannot be modified by simply unpacking an archive. The JavaScript has no way to override what the native code does once it's loaded.


4. Error Taxonomy (E1–E6)

These error codes appear verbatim in crash.log and were found as literal strings in blitz_core.node using Ghidra's string analysis:

Code Trigger condition
PRE E1 Integrity loop not yet initialised (startup guard)
E1 Error IsDebuggerPresent() returned non-zero
E2 Error PEB NtGlobalFlag indicates debugger present
E3 Error NtQueryInformationProcess(ProcessDebugPort) ≠ 0
E4 Error Timing anomaly detected (execution too slow = breakpoint)
E5 Error Process path check failed
E6 Error CRC32 mismatch on icudtl.dat (or ASAR hash mismatch)

The E6 Error was the one triggered when app.asar was modified — the native module hashes the asar file and compares it to an expected value embedded in the binary. Any byte-level change to the asar, including adding a single trailing null byte, triggers E6.


5. Reverse Engineering the Native Module

Toolchain

  • Ghidra 12.1 (NSA's open-source reverse engineering suite)
  • tools/GhidraDecompExport.java — included in this repo, a polished headless Ghidra script that batch-exports decompiled C, cross-references, strings, imports/exports, data types, and memory segments to plain text for analysis

Ghidra Headless Analysis

analyzeHeadless <project_dir> BlitzProject \
  -import blitz_core.node \
  -postScript GhidraDecompExport.java \
  -processor x86:LE:64:default \
  -cspec windows

The GhidraDecompExport.java script exports:

  • decompiled_all.c — All decompiled functions (concatenated — ideal for grep/AI)
  • functions/ — One .c file per function for targeted inspection
  • strings.txt — All string literals (where E1–E6 were found)
  • exports.txt — Exported N-API symbols
  • imports.txt — DLL import table
  • xrefs.txt — Cross-reference call graph
  • datatypes.txt — Recovered structs and enums
  • segments.txt — PE section layout (RVA ranges, permissions)

Finding the Integrity Loop

String search for "E6 Error" in strings.txt produced the virtual address 0x180095430. Cross-referencing this address (via Ghidra's xrefs) led to the function FUN_1800161c0, which contained all six error strings and the verification logic.

Key Addresses

Symbol Virtual Address Purpose
FUN_1800161c0 0x1800161C0 Main integrity verification loop
DAT_1800bf8ac 0x1800BF8AC "Verified" flag byte (1 = passed)
IMAGE_BASE 0x180000000 PE preferred load address

The decompiled pseudocode (simplified) for FUN_1800161c0:

void FUN_1800161c0(void) {
    // Anti-debug checks
    if (IsDebuggerPresent()) { write_crash("E1 Error."); terminate(); }
    if (peb->NtGlobalFlag & 0x70) { write_crash("E2 Error."); terminate(); }
    if (NtQueryInformationProcess(..., ProcessDebugPort, ...) != 0) {
        write_crash("E3 Error."); terminate();
    }
    // Timing check
    QueryPerformanceCounter(&t1);
    // ... some work ...
    QueryPerformanceCounter(&t2);
    if ((t2 - t1) > THRESHOLD) { write_crash("E4 Error."); terminate(); }
    // Path check
    if (!check_process_path()) { write_crash("E5 Error."); terminate(); }
    // CRC32 check on icudtl.dat (and app.asar)
    uint32_t crc = compute_crc32(icudtl_path);
    if (crc != EXPECTED_CRC) { write_crash("E6 Error."); terminate(); }

    DAT_1800bf8ac = 1;  // Set "verified" flag
    // Loop with sleep interval...
}

6. Patch 1 — Binary Patch of blitz_core.node

Goal

Bypass the integrity checking mechanism within FUN_1800161c0 while ensuring the game detection and IPC logic at the start of the function continues to run.

Technique: RIP-Relative MOV + JMP

Initially, a blunt patch was used that placed a RET at the very beginning of the function. This bypassed the checks but inadvertently broke the game overlay by skipping the EnumWindows and game detection logic.

The new patch targets the specific conditional jump guarding the integrity checks (CMP + JNZ), forcing the "verified" flag to true and unconditionally jumping over the checks.

Original Instructions at 0x180016C08:

; Check if the "verified" flag is set
CMP byte ptr [DAT_1800bf8ac], 0
JNZ SKIP_CHECKS

New Patched Instructions:

; Instruction 1: MOV byte ptr [DAT_1800bf8ac], 1
; Opcode encoding: C6 /0 /disp32 /imm8
C6 05 9D 8C 0A 00 01

; Instruction 2: JMP rel32 (+0x1361)
E9 61 13 00 00

; Instruction 3: NOP (Padding to match original 13 bytes)
90

RIP-Relative Calculations:

In x86-64, accessing globals often requires RIP-relative addressing (RIP + displacement). RIP is the address of the next instruction.

Instruction 1 VA: 0x180016C08
MOV length:       7 bytes
RIP after MOV:    0x180016C0F
Target (DAT_1800bf8ac): 0x1800BF8AC
Displacement:     0x1800BF8AC - 0x180016C0F = 0x000A8C9D (stored LE: 9D 8C 0A 00)

Instruction 2 VA: 0x180016C0F
JMP length:       5 bytes
RIP after JMP:    0x180016C14
Target (end of check loop): 0x180017F75
Displacement:     0x180017F75 - 0x180016C14 = 0x00001361 (stored LE: 61 13 00 00)

PE File Offset Calculation

The virtual address 0x180016C08 cannot be directly used as a file offset — PE files are mapped differently in memory than on disk. We must walk the section headers to convert the RVA (Relative Virtual Address) to a raw file offset:

RVA = VA - IMAGE_BASE = 0x180016C08 - 0x180000000 = 0x16C08

For each section header:
  if (VirtualAddress <= RVA < VirtualAddress + VirtualSize):
    FileOffset = RawDataPointer + (RVA - VirtualAddress)

Result: File offset 0x16008  (in the .text section)

Patch Bytes

Offset 0x16008:
  Before: 80 3D 9D 8C 0A 00 00 0F 85 60 13 00 00
  After:  C6 05 9D 8C 0A 00 01 E9 61 13 00 00 90

Effect

Every time the Electron process calls FUN_1800161c0 (via an internal timer), the game detection logic runs perfectly. But when it reaches the integrity checks, it immediately:

  1. Writes 1 to DAT_1800bf8ac — the "verified" global flag
  2. Jumps to the end of the loop — skipping all anti-debug, timing, path, and CRC checks

This allows us to freely modify app.asar without triggering E6, while keeping the application's core functionality (the overlay) fully operational.


7. Patch 2 — ASAR Extraction, JS Modification, and Repacking

What is an ASAR?

Electron ASAR (Atom Shell Archive) is a tar-like archive format used to package JavaScript source files. The format consists of:

  1. A 4-byte magic number
  2. A Chromium Pickle-encoded header containing a JSON filesystem tree (with each file's offset, size, and optional SHA-256 integrity hash)
  3. Raw concatenated file content following the header

The format is designed for fast random-access reads — Electron patches Node.js's require() to transparently read files from inside the ASAR without extracting.

Why Repacking Was Historically Impossible

Before patching blitz_core.node, any modification to app.asar triggered E6. This was confirmed by the following experiment table:

Modification Result
Zero-change re-serialisation (identical bytes) ✅ Works
Add 1 trailing null byte ❌ E6 Error
Update integrity hash only ❌ E6 Error
Change content + update hash ❌ E6 Error
Change content, keep old hash ❌ E6 Error

The native module was performing a whole-file or block-level hash check on app.asar. Now that the checker is bypassed, repacking works freely.

ASAR Workflow

Original app.asar (backup)
        │
        ▼ npx @electron/asar extract
   extracted/
   └── src/
       ├── auth.js            ← PATCH: fake premium user
       ├── autoUpdater/
       │   └── index.js       ← PATCH: no-op all update functions
       ├── crashReporter.js   ← PATCH: no-op crash/telemetry reporting
       ├── ota.js             ← PATCH: no-op OTA version check
       ├── electronWindowHandlers.js  ← PATCH: cancel ad network requests
       ├── createWindow.js    ← PATCH: premium window dimensions
       └── blitz-entry.js     ← PATCH: disable ads API + auto-start
        │
        ▼ npx @electron/asar pack --unpack "{*.node,*.dll}"
   patched app.asar  +  app.asar.unpacked/
        │
        ▼ copy to resources/
   Installed!

auth.js — Fake Premium User

Original behaviour: fetchUser() reads a JWT from the local LevelDB store, POST's it to https://auth.blitz.gg/graphql, and returns the user's profile including their roles array. hasPremiumRole() then checks if any role is PRO_SUBSCRIBER, FREE_PRO_SUBSCRIBER, or CRYPTO_PRO_SUBSCRIBER.

Why this matters: The result of hasPremiumRole() is used in createWindow.js to determine the minimum window size. Free users get a 1420×850 minimum (sized to fit ad units). Premium users get 940×500.

Patch: Replace fetchUser() with a function that returns a hardcoded object with PRO_SUBSCRIBER role, and make hasPremiumRole() always return true.

// BEFORE
async function fetchUser() {
  const token = await getToken();
  if (!token?.authToken) return;
  return axios("https://auth.blitz.gg/graphql", { ... })
    .then(r => r?.data?.data?.me);
}

// AFTER
async function fetchUser() {
  return { name: "PremiumUser", roles: [{ code: "PRO_SUBSCRIBER" }] };
}

autoUpdater/index.js — Disable Auto-Updates

Original behaviour: Uses electron-updater to poll the GitHub releases feed at theblitzapp/blitz-core, download delta patches (.exe files), verify their SHA-256, and apply them by spawning the installer. Updates are applied automatically for "security" releases.

Patch: Replace the entire module with stub functions that return resolved Promises. The app-update.yml feed URL is also replaced with localhost:0 as a belt-and-suspenders measure.


crashReporter.js — Disable Telemetry

Original behaviour:

  1. Calls Electron.crashReporter.start() with the Sentry minidump DSN from .env.production — this registers a system-level crash handler that uploads minidumps to Sentry on process crash
  2. On Windows, calls blitz_core.node's InitCrashHandler() to register a native crash dump writer to %TEMP%\blitz\

Patch: Replace with a no-op setupCrashHandler(). The .env.production SENTRY_DSN values are also cleared.


ota.js — Disable OTA Updater

Original behaviour: A separate update mechanism (distinct from electron-updater) that polls utils.iesdev.com to determine which version of the remote web app to load. Stores the resolved version in LevelDB. Runs on startup and polls every hour.

This is separate from the binary updater — it controls which URL the BrowserView loads (https://probuilds.net/v{version}).

Patch: Return the version from the bundled package.json directly, making zero network calls.

Why this matters: The original ota.js was discovered when the app threw ENOTFOUND utils.iesdev.com errors because the app's startup OTA check was failing (network not yet up or domain blocked), causing an unhandled rejection that crashed the window.


electronWindowHandlers.js — Network-Level Ad Block

Original behaviour: interceptRequests() is called for each BrowserWindow/BrowserView. It sets up session.webRequest.onBeforeSendHeaders() to modify headers for the LCU WebSocket and Blitz CDN. It does not block ad networks.

Patch: We inject an additional session.webRequest.onBeforeRequest() handler that cancels any request whose URL matches a list of known ad networks and telemetry endpoints before the TCP connection is even opened.

window.webContents.session.webRequest.onBeforeRequest(
  { urls: AD_BLOCK_PATTERNS },
  (_details, callback) => callback({ cancel: true })
);

Electron URL pattern syntax note: Patterns follow Chrome extension match pattern syntax. A common mistake is using wildcard TLDs like *://host.*/* — these are invalid in Electron and throw:

TypeError: Invalid url pattern *://adservice.google.*/*: Invalid host wildcard.

Only subdomain wildcards (*://*.host.com/*) are supported.


createWindow.js — Premium Window Size

Original behaviour:

const DEFAULT_WIDTH = 1420;
const DEFAULT_HEIGHT = 850;

fetchUser().then((user) => {
  if (user && hasPremiumRole(user.roles)) {
    MIN_WIDTH = 940; MIN_HEIGHT = 500;
    windows.client.setMinimumSize(940, 500);
  } else {
    MIN_WIDTH = DEFAULT_WIDTH; MIN_HEIGHT = DEFAULT_HEIGHT;
    // Force resize if window is smaller than ad-friendly minimum
    windows.client.setMinimumSize(1420, 850);
  }
});

Patch: Change the constants and replace the fetchUser() callback with a static assignment:

const DEFAULT_WIDTH = 940;   // PATCHED
const DEFAULT_HEIGHT = 500;  // PATCHED

// PATCHED: hardcode premium window dimensions
MIN_WIDTH = 940; MIN_HEIGHT = 500;
write("MIN_WIDTH", MIN_WIDTH); write("MIN_HEIGHT", MIN_HEIGHT);
windows.client.setMinimumSize(940, 500);

blitz-entry.js — Privacy Sandbox, Auto-Start, MachineID

Original behaviour: The app entry point does three things patched here:

  1. Appends --enable-privacy-sandbox-ads-apis to Chromium's command-line arguments, enabling the Topics API (a FLoC successor for browser-based ad targeting)
  2. Calls addAutoStartOnFirstRun() which registers Blitz as a Windows startup app via the registry on first launch
  3. Calls writeMachineID() on every launch — reads a hardware fingerprint (derived from CPU/disk serials via blitz_core.node) and writes it to %APPDATA%/.machineId, which is used as a persistent cross-session tracking identifier

Patches: Topics API switch commented out; auto-start registration no-op'd; writeMachineID() replaced with an empty function.


util/domain.js — Pin Domain, Disable Geo Fingerprinting

Original behaviour: getDomain() performs two network calls on every launch:

  1. Fetches https://cloudflare.com/cdn-cgi/trace to determine the user's country code (exposing IP to Cloudflare)
  2. Computes CRC32(machineID + "desktop-traffic") % 100 and uses the result as an A/B bucket to route traffic to one of five branded mirror domains:
Domain Countries
agentselect.net US, FR, HK, AR, CZ, AT…
championselect.net US, AU, CA, NL, NZ, SG…
lolstats.com US, BR, CA, KR…
probuilds.net US, AU, CA, GB, DE, KR…
tftcomps.gg US, BR, CA, KR…

This means Blitz uses your hardware machine ID as a persistent tracking seed to deterministically assign you to an A/B group — surviving reinstalls and account changes.

Patch: Replace the entire module with a two-line stub that returns "probuilds.net" directly — no Cloudflare request, no CRC32, no machine ID computation:

async function getDomain(_version) {
  return MAIN_DOMAIN.hostname; // always "probuilds.net"
}

pinApp/index.js — Disable Silent Taskbar Pin

Original behaviour: On first launch, init() checks if Blitz is pinned to the Windows taskbar. If not, it spawns PinManager.exe (a bundled helper binary in blitz-deps/) with a Blitz.lnk shortcut path as its argument, silently pinning the app to the taskbar without any confirmation dialog. The result is written to LevelDB so pinning only runs once.

Patch: Replace the init export with a no-op function so PinManager.exe is never spawned.


8. Patch 3 — .env.production

The app loads resources/.env.production via dotenv at startup. It contains:

SENTRY_DSN=https://d0d473722f3c496a9d6097abb79c953f@sentry.blitz.gg/2
SENTRY_MINIDUMP_DSN=https://sentry.blitz.gg/api/2/minidump/?sentry_key=...
REACT_APP_LOCIZE_API_KEY=d983c536-1533-4230-be6b-ee764813355f

Patch: Clear the values (keep the keys so dotenv doesn't fail) to ensure no crash events, error reports, or i18n telemetry are sent even if the crashReporter.js patch is somehow bypassed:

SENTRY_DSN=
SENTRY_MINIDUMP_DSN=
REACT_APP_LOCIZE_API_KEY=

9. Patch 4 — app-update.yml

electron-updater reads this file to find the update feed:

# Original
owner: theblitzapp
repo: blitz-core
provider: github

Patch: Change to an unreachable generic URL:

# Patched
provider: generic
url: http://localhost:0

The autoUpdater/index.js JS patch already makes the updater a no-op. This config change is belt-and-suspenders — even if the JS is somehow reverted, the updater will fail to resolve localhost:0 at the network level.


10. ASAR Repacking — Why --unpack Matters

The --unpack Problem

When @electron/asar pack is run without --unpack, all files including native .node addons are packed inside the ASAR. However, native addons loaded via require() are handled differently from regular JS files:

  • JS files: Node.js reads them directly from the ASAR virtual filesystem via a patched require()
  • Native .node files: Node.js loads them with dlopen() (Linux) / LoadLibrary() (Windows), which requires a real filesystem path

If a .node file is inside the ASAR, dlopen fails with ERR_DLOPEN_FAILED.

The liblzma.dll Problem

lzma-native's electron.napi.node links against liblzma.dll at runtime. Windows resolves DLL dependencies by searching directories in this order:

  1. The directory of the loading DLL itself
  2. System directories (System32, etc.)
  3. PATH

If liblzma.dll is packed inside the ASAR but electron.napi.node is unpacked to app.asar.unpacked/, Windows can't find liblzma.dll in directory 1 (it's not on disk next to the .node file). The crash:

Error: The specified module could not be found.
\\?\C:\...\app.asar.unpacked\node_modules\lzma-native\prebuilds\win32-x64\electron.napi.node

Fix: Use --unpack "{*.node,*.dll}" to unpack both .node files AND their companion DLLs to disk.

The app.asar.unpacked/ Directory

After repacking, the directory structure is:

app.asar              ← ASAR archive (JS source only)
app.asar.unpacked/    ← Real files on disk (native modules + DLLs)
└── node_modules/
    ├── classic-level/prebuilds/win32-x64/
    │   └── node.napi.node      ← LevelDB native addon
    └── lzma-native/prebuilds/win32-x64/
        ├── electron.napi.node  ← LZMA native addon
        ├── node.napi.node
        └── liblzma.dll         ← Required companion DLL

Important: Both app.asar and app.asar.unpacked/ must be installed together. Replacing only app.asar without updating the .unpacked/ directory will cause stale native modules to be loaded.


11. Tools Used

Tool Version Purpose
Ghidra 12.1 Disassembly and decompilation of blitz_core.node
tools/GhidraDecompExport.java Headless Ghidra script: exports decompiled C, strings, xrefs, segments
Python 3.8+ PE binary patching, ASAR orchestration
Node.js + npx 18+ Running @electron/asar for extraction/repacking
@electron/asar latest Official ASAR packing/unpacking tool
PowerShell 5.1+ File search, process management, verification
struct (Python stdlib) PE header parsing for RVA→file offset conversion

12. Usage

Requirements

Running the Patcher

# Clone the repo
git clone https://github.com/ameen/blitz-crank
cd blitz-crank

# Apply all patches
python tools\patch.py

The script will:

  1. Kill any running Blitz processes (to release locked native file handles)
  2. Backup all original files to _backup/
  3. Patch blitz_core.node in-place (8 bytes — integrity bypass)
  4. Extract app.asar from the backup, apply all 10 JS patches, repack with --unpack "{*.node,*.dll}"
  5. Install patched app.asar + app.asar.unpacked/
  6. Clear Sentry DSNs and Locize API key from .env.production
  7. Disable the update feed in app-update.yml

JS patches applied (in order):

File Effect
auth.js fetchUser() returns hardcoded PRO_SUBSCRIBER; hasPremiumRole() always true
autoUpdater/index.js All update functions no-op'd
crashReporter.js Sentry crash reporter disabled
ota.js OTA version check returns bundled version
electronWindowHandlers.js 30+ ad/telemetry domains cancelled at session layer
createWindow.js All 3 MIN_WIDTH/MIN_HEIGHT gates set to 940×500
blitz-entry.js Topics API, auto-start, and machineID write no-op'd
util/domain.js Geo lookup + A/B routing replaced with static probuilds.net
pinApp/index.js Silent taskbar pin (PinManager.exe) not spawned

13. Restore

python tools\patch.py --restore

Restores all files from the _backup/ directory created during the first run.


14. Disclaimer

This project is provided strictly for educational and research purposes. It documents:

  • x86-64 binary analysis and patching techniques
  • PE file format internals (section headers, RVA-to-offset conversion)
  • RIP-relative addressing in x86-64
  • Electron application internals (ASAR format, native addon loading, webRequest API)
  • Node.js native addon (node-api) architecture

No Blitz source code, binaries, or proprietary assets are included in this repository. The patch script modifies locally installed files and does not distribute any Blitz IP.

Use of these techniques against software you do not own, or in violation of its Terms of Service, may be unlawful. The authors accept no responsibility for misuse.

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Reverse engineering toolkit: PE binary patching + Electron ASAR modification for Blitz desktop app

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