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T_Aurora_EffectsEngine_EffectFrame
Anton Pupkov edited this page Aug 8, 2016
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1 revision
A class representative of one frame. Contains a list of EffectLayers as layers and overlay layers.
System.Object
Aurora.EffectsEngine.EffectFrame
Namespace: Aurora.EffectsEngine
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class EffectFrame : IDisposable
The EffectFrame type exposes the following members.
Name | Description | |
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EffectFrame | A default constructor for EffectFrame class |
Name | Description | |
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AddLayers | Adds layers into the frame |
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AddOverlayLayers | Add overlay layers into the frame |
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Dispose() | |
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Dispose(Boolean) | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetLayers | Gets the queue of layers |
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GetOverlayLayers | Gets the queue of overlay layers |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |