This game was configured and developed using C++, CMake, and the raylib library. The retro-style graphics were designed using raylib and this project implements a collision detection system that ensures a smooth and realistic gaming experience. To ensure competitive gameplay, the ball accelerates as the point progresses, until it is missed by a player. Players are able to pause and resume a game while keeping their respective scores, allowing them to take a break or strategize during matches. There are two game modes available:
- Single player VS CPU
- Two Players
Player | Up | Down |
---|---|---|
Player 1 | ↑ | ↓ |
Player 2 | A | Z |
