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a retro pong game built using C++ and raylib

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Pong

A classic remake of the retro pong game

This game was configured and developed using C++, CMake, and the raylib library. The retro-style graphics were designed using raylib and this project implements a collision detection system that ensures a smooth and realistic gaming experience. To ensure competitive gameplay, the ball accelerates as the point progresses, until it is missed by a player. Players are able to pause and resume a game while keeping their respective scores, allowing them to take a break or strategize during matches. There are two game modes available:

  • Single player VS CPU
  • Two Players

Player Controls

Player Up Down
Player 1
Player 2 A Z

Design

Screenshot 2024-01-28 at 9 47 16 PM

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a retro pong game built using C++ and raylib

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