Releases: aussig/BGS-Tally
Releases · aussig/BGS-Tally
5.0.0-a3
Warning
ALPHA RELEASE - POTENTIALLY UNSTABLE - USE AT YOUR OWN RISK
Changes:
- Commodity view can now cycle between full (all), reduced (only remaining), minimal (nothing left to buy) and none
- Commodity sort orders are now Default, Alpha, and Material
- Default sorting is alpha but will switch to Material at a base with a market
- Added tooltips
- Fixed bug where the inara link didn't update with the commodity sort order
- Column order and commodity display are now saved between sessions
- Tidied/refactored code
- Added support for legend translations
- Updated colonisation window to use ED:MC preferred system link (Inara, EDSM, or Spansh)
- Updated colonisation window so the name and type of a completed base link to the preferred ED:SM station link
Bug fixes:
- Fixed issue with resetting progress column to theme foreground color
- Reinstated hand2 icon for links without causing them to all be highlighted
- Lightened the green progress for easier viewing in dark mode
- Fixed scaling issue at high ranges
- Fixed issue with the carrier getting added to the completed builds list
- Fixed issue with not showing completed bases that were found but we don't know the build type
- Typo fixes to the legend
4.2.2
4.2.1
5.0.0-a2
Warning
ALPHA RELEASE - POTENTIALLY UNSTABLE - USE AT YOUR OWN RISK
Changes:
-
The colonisation window now features
- A legend popup to explain the brief column headings
- A rename button to rename a plan or add the actual system name once known
- A notes popup to record free text notes about the system
- colored commodity requirements from green to red
- Improved system and market identification
- While build statuses are still determined from they journal they can also be manually updated by clicking on them
- Adding and removing builds at any point in the list should work correctly and appropriately update the column colors
-
The progress window now features
- The ED:MC default colors so it will display better in dark or transparent mode
- Complete and immediate hiding if there are no tracked builds or no commodities to get
- Totals updating to correctly reflect the column data being shown
- Base type instead of 'Unnamed' when a build hasn't been named
- Commodities can be listed alphabetically or by category (like they are in markets)
- A full/condensed list icon that aligns more closely to the colonisation icon
Bug Fixes:
- Various bugs fixed with colonisation.
5.0.0-a1
Warning
ALPHA RELEASE - POTENTIALLY UNSTABLE - USE AT YOUR OWN RISK
New Features:
- Colonisation Tracking. Your active builds in progress, with targets, are summarised on the main EDMC window and all your colonisation plans are available in a separate window accessed from a button on the main EDMC window.
- Conflict states are highlighted in the activity window: Elections in orange and wars in red.
- The individual tick time for each system is now reported on the activity window and on the overlay in-game.
- You can now customise the Discord avatar image for your Discord posts, if you want to override the default BGS-Tally icon.
- The Fleet Carrier window now lists your full cargo and materials, in addition to those with buy or sell orders. You have the choice of what to post to Discord across all the inventory windows.
- Objectives. If you use the API to connect to a server that supports them (API ≥ v1.6.0) then your squadron or group can define shared missions that multiple CMDRs can work towards. Note that this feature was developed before Frontier announced the upcoming Vanguards. We don't know what's coming in that update, but will adapt when the time comes.
- Missions can be of various types (for example -
win a war
orboost a faction
) and each mission can have one or more targets (for example -win xx space CZs
orgenerate yyy CR in trade profit
). - Objectives are shown in a new window accessible from the main EDMC window - click the 𖦏 button. The layout is a bit basic at the moment, it will probably improve in future.
- If you use the in-game overlay, Objectives are also displayed on a new overlay panel in-game.
- Missions can be of various types (for example -
Changes:
- When multiple systems are pinned to the in-game overlay, they are now formatted more elegantly, with all system names shown as coloured titles.
- Fleet carrier cargo is now updated whenever you transfer cargo to/from your carrier. This gives a more up to date cargo manifest than just relying on CAPI (with it's 15 minute cooldown and reliance on visiting your carrier management screen) but it is still not perfect as doesn't account for other players using your carrier.
Bug Fixes:
- The tick time was not being sent in
/event
API calls. - Any Search and Rescue (e.g. escape pods) would cause the overlay to stop displaying your work in that system.
- When abandoning of failing a mission that was not logged when it was originally accepted (e.g. when BGS-Tally was not running), and sending events to an API, the API call would fail.
- Fixed bug which would cause the Fleetcarrier window to fail to load properly if newer Trailblazers or Thargoid war commodities had buy or sell orders set.
API Changes (v1.6):
- New
/objectives
endpoint. /events
endpoint: Synthetic events added for certain activities in game that the game itself doesn't log in the journal:SyntheticCZ
: Sent when a Space CZ is won.SyntheticCZObjective
: Sent when an objective is completed in a Space CZ (cap ship / spec ops / enemy captain / enemy correspondent).SyntheticGroundCZ
: Sent when a Ground CZ is won.SyntheticScenario
: Sent when a scenario is won (only Megaship scenarios for the moment, Installation scenarios cannot be tracked).
4.2.0
New Features:
- Added new Discord formatter supporting the Celestial Light Brigade's preferred Discord structure and layout for BGS reports.
- Each faction now has its influence % shown in the on-screen activity window.
- Factions are shown ordered by % influence, highest first in the on-screen activity window.
- Added Hungarian translation.
Changes:
- Only check for a new tick once per minute, not on every FSD jump.
- Split "BM Prof" heading on activity windows onto two lines for more efficient use of space.
Bug Fixes:
- If the check for a new plugin version was failing, this would throw several exceptions to the EDMC log.
- Murders of police ships were not being tracked.
- Any API key entered by the user is now cleaned up and truncated to avoid problems with bad inputs.
4.1.1
4.1.0
New Features:
- Added ability to set the position of all in-game overlay panels. If you are finding you don't like where BGS-Tally positions the in-game information, or they overlap with other plugins, you can now override the default positions. If you would like to do this, take a look at the instructions in the
config\userconfig.template.ini
file. - Added options to only post your carrier materials, only your carrier commodities or both (defaults to both).
- Added Russian translation.
Changes:
- Updated layout of Discord posts to include link back to BGS-Tally wiki page.
- Switched to a new tick detector created by CMDR Zoy. The old elitebgs.app detector was occasionally unreliable and the new detector also gives further advantages that BGS-Tally may be able to take advantage of in future.
- Changed label on Discord report heading to make it clearer that it's clickable to show the legend / help window.
- The Legend (help) window is now scrollable.
- Detailed INF reports now use clearer numbers for the +INF levels: 1️⃣2️⃣3️⃣4️⃣5️⃣ instead of ➊➋➌➍➎
- Translation updates.
Bug Fixes:
- In-game overlay would stop working when certain activities were completed (murders, ground murders, scenarios or mission fails)
- A change in the latest release of EDMC (5.12.0) stopped the settings panel from loading
4.1.0-b1
Warning
BETA RELEASE - MAY HAVE BUGS - ONLY USE IF YOU ARE HAPPY TESTING PRE-RELEASE VERSIONS
New Features:
- Added Russian translation.
Bug Fixes:
- A change in the latest release of EDMC (5.12.0) stopped the settings panel from loading
4.1.0-a1
Warning
ALPHA RELEASE - POTENTIALLY UNSTABLE - USE AT YOUR OWN RISK
New Features:
- Added ability to set the position of all in-game overlay panels. If you are finding you don't like where BGS-Tally positions the in-game information, or they overlap with other plugins, you can now override the default positions. If you would like to do this, take a look at the instructions in the
config\userconfig.template.ini
file. - Added options to only post your carrier materials, only your carrier commodities or both (defaults to both).
Changes:
- Updated layout of Discord posts to include link back to BGS-Tally wiki page.
- Switched to a new tick detector created by CMDR Zoy. The old elitebgs.app detector was occasionally unreliable and the new detector also gives further advantages that BGS-Tally may be able to take advantage of in future.
- Changed label on Discord report heading to make it clearer that it's clickable to show the legend / help window.
- The Legend (help) window is now scrollable.
- Detailed INF reports now use clearer numbers for the +INF levels: 1️⃣2️⃣3️⃣4️⃣5️⃣ instead of ➊➋➌➍➎
- Translation updates.
Bug Fixes:
- In-game overlay would stop working when certain activities were completed (murders, ground murders, scenarios or mission fails)