Fix char buffer not getting terminated when adding new char#3
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If you call axotext_print on one frame and again on the next frame with a string that has more unique chars than the previous string, it ends up drawing random garbage to the screen due to the pointer to the next char at the end never being set to null.
You can replicate this bug with this code, placed in hud.c before axotext_render:
Without the fix:

With the fix:
