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AmbientLight::affects_lightmapped_meshes doesn't work with deferred rendering #20140

@alice-i-cecile

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@alice-i-cecile

NOTE: This only makes the setting work on the forward renderer. Making it work on the deferred renderer would probably require encoding more information in the g-buffer or similar. Please advise if I missed some obvious way to get it working on deferred.

By @marlyx in #20083

Spun out to make sure that this bug / context isn't lost to the sands of time :)

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedX-UncontroversialThis work is generally agreed upon

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