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Pull requests list

Simplify ui_picking's camera search
#22075 opened Dec 9, 2025 by ickshonpe Loading…
Skip picking for UI nodes if there is no pointer A-Pointers Relating to Bevy pointer abstractions A-UI Graphical user interfaces, styles, layouts, and widgets D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22074 opened Dec 9, 2025 by ickshonpe Loading…
spec_v2: migrate line gizmos A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22072 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate Skybox A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22071 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate TAA A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22070 opened Dec 9, 2025 by ecoskey Loading…
spec_v2: migrate CAS A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22069 opened Dec 9, 2025 by ecoskey Loading…
remove empty_bind_group_layout A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22068 opened Dec 9, 2025 by ecoskey Loading…
Make the ui_surface module public. A-Dev-Tools Tools used to debug Bevy applications. A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22056 opened Dec 7, 2025 by IQuick143 Loading… 0.18
Visibility for retained gizmos A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22053 opened Dec 7, 2025 by blamelessgames Loading…
Remove queue text A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22051 opened Dec 6, 2025 by ickshonpe Loading…
single query per node in UI picking backend
#22049 opened Dec 6, 2025 by ickshonpe Loading…
UI per text section picking A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22047 opened Dec 6, 2025 by ickshonpe Loading…
Add bevy_gltf settings for animation player and target creation A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22046 opened Dec 6, 2025 by greeble-dev Loading…
Generic hierarchy propagate
#22043 opened Dec 6, 2025 by molikto Loading…
Use mesh bounds center for transparent/transmissive sorting A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22041 opened Dec 5, 2025 by venhelhardt Loading…
Add rust-toolchain file
#22040 opened Dec 5, 2025 by IceSentry Loading…
Add support for normal maps, metallic-roughness maps, and emissive maps to clustered decals. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22039 opened Dec 5, 2025 by pcwalton Loading… 0.18
Font weight support A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact
#22038 opened Dec 5, 2025 by ickshonpe Loading…
Solari: More accurate ReSTIR DI resampling A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22033 opened Dec 5, 2025 by JMS55 Loading… 0.18
CI: can filter jobs to run depending on modified files A-Build-System Related to build systems or continuous integration
#22032 opened Dec 5, 2025 by mockersf Loading…
Support non-sRGB image formats for RenderTarget::Image A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22031 opened Dec 5, 2025 by bonsairobo Loading…
Add subtrait for reborrowing SystemParam types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#22029 opened Dec 4, 2025 by ecoskey Loading…
Replace path canonicalize with our own version. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22026 opened Dec 4, 2025 by andriyDev Loading…
Add subtrait for reborrowing QueryData types A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22025 opened Dec 4, 2025 by ecoskey Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.