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Pull requests: bevyengine/bevy
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Cache Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MeshInputUniform
indices in each RenderBin
.
A-Rendering
#17772
opened Feb 10, 2025 by
pcwalton
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Add an example demonstrating how to use default query filtering and entity cloning to create a prefab system
A-ECS
Entities, components, systems, and events
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Help
The author needs help finishing this PR.
X-Controversial
There is active debate or serious implications around merging this PR
#17769
opened Feb 10, 2025 by
alice-i-cecile
•
Draft
6 tasks
Allow users to register their own disabling components / default query filters
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use unchecked shaders for better performance
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
X-Contentious
There are nontrivial implications that should be thought through
Meshlet texture atomics
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Build batches across phases in parallel.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17764
opened Feb 10, 2025 by
pcwalton
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Allowed creating uninitialized images (for use as storage textures)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#17760
opened Feb 9, 2025 by
Lege19
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Trait tags on docs.rs
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feat(ecs): configurable error handling for fallible systems
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add ways to configure Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EasingFunction::Steps
via new StepConfig
A-Animation
#17752
opened Feb 9, 2025 by
RobWalt
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CosmicBuffer is a public type but not not used or accessible in any public API
A-Text
Rendering and layout for characters
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17748
opened Feb 9, 2025 by
fschlee
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feat(utils): add Entities, components, systems, and events
A-Utils
Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
OptionExt
trait for Result
conversion
A-ECS
#17739
opened Feb 8, 2025 by
JeanMertz
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feat(ecs): implement fallible observer systems
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Replace Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
!Send
resources with thread_local!
A-ECS
#17730
opened Feb 7, 2025 by
joshua-holmes
•
Draft
make bevy math publishable
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
Fix cloning entities with multiple Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
linked_spawn
relationships
A-ECS
Query::get_many
should not check for duplicates
A-ECS
#17724
opened Feb 7, 2025 by
chescock
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feat(log): support customizing default log formatting
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17722
opened Feb 7, 2025 by
JeanMertz
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Fix documentation of Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Entities::get
A-ECS
#17721
opened Feb 7, 2025 by
urben1680
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Fix motion vector computation after #17688.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17717
opened Feb 7, 2025 by
pcwalton
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Expose method to update the internal ticks of Ref and Mut
A-ECS
Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17716
opened Feb 7, 2025 by
cBournhonesque
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DRAFT: Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Embedded
Weird hardware and no_std platforms
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
no_std
support for bevy
and bevy_internal
A-Cross-Cutting
#17715
opened Feb 7, 2025 by
bushrat011899
•
Draft
deprecated generate_view_layouts in favor of layout_entries (#17537)
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17714
opened Feb 7, 2025 by
Utope
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feat(mobile): unify build settings and plugin logic for mobile and desktop
A-App
Bevy apps and plugins
C-Docs
An addition or correction to our documentation
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
O-Android
Specific to the Android mobile operating system
O-iOS
Specific to the iOS mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17705
opened Feb 6, 2025 by
devxpain
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