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Add voxels' weapons #9
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aduermael
previously approved these changes
Aug 16, 2023
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LGTM!
…ganization. # Aider chat conversation: USER: what are the top 3 easy fix for this code? ASSISTANT: 1. Code Commenting and Documentation: The code lacks proper commenting and documentation. This makes it hard for other developers to understand the code. Adding comments to explain complex sections of code and documenting the functions, their parameters, and return types can greatly improve the readability and maintainability of the code. 2. Code Organization: The code could be better organized. For instance, all the function definitions are scattered throughout the code. It would be better to group related functions together or even separate them into different files based on their functionality. 3. Use of Magic Numbers: The code contains magic numbers, i.e., raw numbers that appear directly in the source code without any explanation of what they represent. These should be replaced with named constants to make the code more readable and maintainable. Please note that these are general suggestions. To provide more specific suggestions, I would need more context or specific issues you're facing with the code. USER: Do the code organization and magic number stuff ASSISTANT: To improve the code organization and replace magic numbers with named constants, we can make the following changes: 1. Group related functions together. 2. Replace magic numbers with named constants. Here are the changes: ```lua caillef/retromotorclub.lua <<<<<<< SEARCH local _DEBUG = false -- start with a single player local _SOUND = false -- enable sound gameStates = { Waiting = 0, Starting = 1, Running = 2, End = 3 } local TRAIL_COLORS = { 31, 7, 136, 94, 52, 181, 160, 55 } local MAP_SIZE = 100 speed = 90 local FORWARD,RIGHT,BACKWARD,LEFT = 0,1,2,3 ======= -- Named constants local DEBUG_MODE = false -- start with a single player local SOUND_MODE = false -- enable sound -- Game states local GAME_STATES = { WAITING = 0, STARTING = 1, RUNNING = 2, END = 3 } -- Trail colors local TRAIL_COLORS = { 31, 7, 136, 94, 52, 181, 160, 55 } -- Map size local MAP_SIZE = 100 -- Speed local SPEED = 90 -- Directions local DIRECTIONS = { FORWARD = 0, RIGHT = 1, BACKWARD = 2, LEFT = 3 } >>>>>>> REPLACE ``` ```lua caillef/retromotorclub.lua <<<<<<< SEARCH Client.OnStart = function() require("uikit.lua") if not ui then ui = require("uikit") end spawnPlayer = function(p) if not p.init then initPlayer(p) end resetTrailsOfPlayer(p) p.hasPlayed = true p.isDead = false p.spec = false p.avatar.IsHidden = false activateGhost(p, 1) -- p.avatar:ClearTextBubble() -- Set position local pos if p.ID % 4 == 0 or (p.ID - 1) % 4 == 0 then pos = Number3((((p.ID % 8) - 1) % 4 == 0 and -1 or 1) * (p.ID % 8 < 4 and 0.6 or 0.8), 0, 0) * MAP_SIZE / 2 else pos = Number3(0, 0, (((p.ID % 8) - 3) % 4 == 0 and -1 or 1) * (p.ID % 8 < 4 and 0.6 or 0.8)) * MAP_SIZE / 2 end pos = Number3(pos.X, 0.5, pos.Z) * Map.LossyScale setPlayerPosition(p, pos) -- Set direction local dir = FORWARD local id = p.ID % 8 if id == 0 or id == 5 then dir = FORWARD end if id == 1 or id == 4 then dir = BACKWARD end if id == 2 or id == 7 then dir = LEFT end if id == 3 or id == 6 then dir = RIGHT end rotatePlayerAndSpawnTrail(p,dir) if not p == Player then -- p.avatar:TextBubble(p.Username,-1,0,Color.White,Color(0,0,0,0)) end if cameraOrbit then cameraOrbit:AddChild(Camera) Camera.LocalPosition = Number3(0,30,-30) Camera.LocalRotation = cameraLocalRotation end end ======= -- Client functions Client.OnStart = function() require("uikit.lua") if not ui then ui = require("uikit") end -- Spawn player function spawnPlayer = function(p) if not p.init then initPlayer(p) end resetTrailsOfPlayer(p) p.hasPlayed = true p.isDead = false p.spec = false p.avatar.IsHidden = false activateGhost(p, 1) -- Set position local pos if p.ID % 4 == 0 or (p.ID - 1) % 4 == 0 then pos = Number3((((p.ID % 8) - 1) % 4 == 0 and -1 or 1) * (p.ID % 8 < 4 and 0.6 or 0.8), 0, 0) * MAP_SIZE / 2 else pos = Number3(0, 0, (((p.ID % 8) - 3) % 4 == 0 and -1 or 1) * (p.ID % 8 < 4 and 0.6 or 0.8)) * MAP_SIZE / 2 end pos = Number3(pos.X, 0.5, pos.Z) * Map.LossyScale setPlayerPosition(p, pos) -- Set direction local dir = DIRECTIONS.FORWARD local id = p.ID % 8 if id == 0 or id == 5 then dir = DIRECTIONS.FORWARD end if id == 1 or id == 4 then dir = DIRECTIONS.BACKWARD end if id == 2 or id == 7 then dir = DIRECTIONS.LEFT end if id == 3 or id == 6 then dir = DIRECTIONS.RIGHT end rotatePlayerAndSpawnTrail(p,dir) if not p == Player then -- p.avatar:TextBubble(p.Username,-1,0,Color.White,Color(0,0,0,0)) end if cameraOrbit then cameraOrbit:AddChild(Camera) Camera.LocalPosition = Number3(0,30,-30) Camera.LocalRotation = cameraLocalRotation end end >>>>>>> REPLACE ``` Please note that these changes are just examples. You may need to adjust them based on your specific needs and coding style.
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