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81 changes: 55 additions & 26 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ function myFunction() {

//🚀🚀🚀 ⬇️ 📝 Explanation ⬇️ 📝 🚀🚀🚀:

//Because the internal const was defined within the myFunction scope.



Expand All @@ -30,9 +31,12 @@ function myFunction() {
💡 NOTE: you may use a for loop for this function if you wish
*/

function summation(/*Your Code Here*/) {
/*Your Code Here*/

function summation(num) {
let sum = 0
for(let i = 0;i<num;i++){
sum = sum + (i+1)
}
return sum
}


Expand Down Expand Up @@ -60,8 +64,10 @@ const zooAnimals = [
💡 NOTE: the array returned should be an array of strings, and each string should follow this pattern: "name: {name}, scientific: {scientific name}"
*/

function animalNames(/*Your Code Here*/){
/*Your Code Here*/
function animalNames(arr){
const displayNames = []
arr.forEach((element) => displayNames.push(`name: ${element.animal_name}, scientific: ${element.scientific_name}`))
return(displayNames)
}


Expand All @@ -75,8 +81,9 @@ const zooAnimals = [
💡 NOTE: Do some research for other methods that can help help you
*/

function lowerCaseNames(/*Your Code Here*/){
/*Your Code Here*/
function lowerCaseNames(arr){
const lowerAnimals = arr.map(x => x.animal_name.toLowerCase())
return(lowerAnimals)
}


Expand All @@ -88,8 +95,9 @@ const zooAnimals = [
3. Return this new array
*/

function lowPopulationAnimals(/*Your Code Here*/){
/*Your Code Here*/
function lowPopulationAnimals(arr){
const lowPop = arr.filter(element => element.population < 5)
return lowPop
}


Expand All @@ -102,8 +110,8 @@ const zooAnimals = [
💡 NOTE: Remember the reduce method takes two arguments: a callback (which itself takes two args - the accumulator and the item), and an initial value for the count. Check MDN/W3Schools for syntax!
*/

function USApop(/*Your Code Here*/){
/*Your Code Here*/
function USApop(arr){
return(arr.reduce((pv,cv) => pv + cv.population,0))
}


Expand All @@ -116,8 +124,8 @@ const zooAnimals = [
💡 NOTE: The tests for 'consume' will pass if it is created correctly and also after you correctly complete the functions 'add' and 'greeting' below in Step 2.
*/

function consume(/*Your Code Here */){
/*Your Code Here */
function consume(a,b,cb){
return cb(a,b)
}


Expand All @@ -128,8 +136,8 @@ const zooAnimals = [
2. Return the sum of those numbers
*/

function add(/*Your Code Here */){
/*Your Code Here*/
function add(a,b){
return a + b
}


Expand All @@ -138,8 +146,8 @@ function add(/*Your Code Here */){
2. Return the product of those numbers
*/

function multiply(/*Your Code Here */){
/*Your Code Here */
function multiply(a,b){
return a * b
}


Expand All @@ -149,8 +157,8 @@ function multiply(/*Your Code Here */){
💡 NOTE: The string returned must match the format above or the test will not pass!
*/

function greeting(/*Your Code Here */){
return /*Your Code Here */
function greeting(a,b){
return (`Hello ${a} ${b}, nice to meet you!`)
}


Expand All @@ -175,32 +183,43 @@ function greeting(/*Your Code Here */){
- Instances of CuboidMaker should initialize `length`, `width` and `height` properties
*/

function CuboidMaker(/*Your Code Here */){
/*Your Code Here */
}
function CuboidMaker(dimensions){
this.length = dimensions.length
this.width = dimensions.width
this.height = dimensions.height
}


/* 🐴🐴🐴 Step 2: Volume Method 🐴🐴🐴
Create a method called volume using CuboidMaker's prototype that returns the volume of a given cuboid's length, width, and height
💡 NOTE: Formula for cuboid volume: length * width * height
*/


CuboidMaker.prototype.volume = function() {
return this.length * this.width * this.height
}



/* 🐴🐴🐴 Step 3: Surface Area Method 🐴🐴🐴
Create another method called surfaceArea using CuboidMaker's prototype that returns the surface area of a given cuboid's length, width, and height.
💡 NOTE: Formula for cuboid surface area: 2 * (length * width + length * height + width * height)
*/


CuboidMaker.prototype.surfaceArea = function() {
return 2 * ((this.length * this.width) + (this.length * this.height) + (this.width * this.height))
}


/* 🐴🐴🐴 Step 4: Create a new object that uses CuboidMaker (not auto graded)🐴🐴🐴
Create an object called cuboid that uses the new keyword to use our CuboidMaker constructor
Add properties and values of length: 4, width: 5, and height: 5 to cuboid. */


const cuboid = new CuboidMaker ({
length: 4,
width: 5,
height: 5
})



Expand All @@ -214,7 +233,17 @@ function CuboidMaker(/*Your Code Here */){
//Using CuboidMakerTwo, take your prototypes from above and refactor into class syntax. Then, create an object called cuboidTwo that uses the new keyword to use our CuboidMakerTwo class.

class CuboidMakerTwo{

constructor(attrs) {
this.height = attrs.height
this.length = attrs.length
this.width = attrs.width
}
surfaceArea() {
return 2 * ((this.length * this.width) + (this.length * this.height) + (this.width * this.height))
}
volume() {
return this.length * this.width * this.height
}
}


Expand Down