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Launching & Closing Custom Integrations based on specific games #4032
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Woah.... Nice! |
give this man a trophy! |
adds pr: (bloxstraplabs#4032)
is this one integration per game? |
I'm not sure what you mean by this, but you can have multiple integrations open on the same game, you just need to make separate integrations per application. The same applies vice versa, if you want to use one specific application on multiple games, you'd have to make multiple integrations. My original idea was to have a grid input system to input a list of ID's to be specified per application, but I couldn't figure that out. This system still works fine. |
this seems like a great idea! |
Absolutely |
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looks fine so far, i'll test this soon
this is planned for post 2.9.0 |
NOTE: needs testing |
Resolves #3791
Hello! First time contributor to Bloxstrap. Long time user, nonetheless. Made the PR myself since my request wasn't looked into in depth, even after my elaboration, so I taught myself C# and how to use .NET, and finally made it. If it's a bit scuffed, know it's expected since this is my first time with the language, and I actually like it! (I found it quite similar to JS, my main language, and nothing like the hell that is Java)
Example Video of Feature:
2024-12-18.22-01-27.mp4
4 example Custom Integrations presented (Not ones I use, but something I put together)
2 normal ones
2 specified ones
1 normal one auto closes when Roblox is exited (NBT Editor)
1 normal one that doesn't close at all (AnyBurn)
1 specified one (linked to the game "3008" by ID), and auto closes on the exit of that game (Auto Clicker)
1 specified one (linked to the game "NDS" by ID), and does not close on exit of that game (Flowgorithm)
Default behavior when a Integration that was opened by a game, but not set to auto close when leaving the game, will be closed when Roblox exits.