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Brushes
FAWE has brush tools that allow you to build and draw from far away. When you enable a brush, it gets bound to your currently held item. You can have different tools bound to different items and up to two brushes bound to a single item.
Bind to any click:
/br <brush>
Equip it to right click:
/br primary <brush>
Equip in to left click:
/br secondary <brush>
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/mat <pattern>- Patterns decide what is placed -
/mask <mask>- A destination mask decides if a block should be changed -
/smask <mask>- A source mask changes if a block can be placed -
/targetmask <mask>- What blocks are targeted by the brush. The default mask is!air -
/transform <transform>- A transform changes where the blocks are placed -
/range <range>- The distance you can use the brush at -
/size <size>- The size of the brush (e.g. radius 10 sphere) -
/none- Unbind tool
Use the-hflag to change the settings for your offhand brush.
You can change the target mode to assist building in different areas (air, walls, ground etc.)
Changing the //brush range can also be useful.
/br target <0-3>
- 0 = Target block
- 1 = Target point directly ahead, distance depends on pitch
- 2 = Target point, distance depends on height from ground
- 3 = Target block face
Use the mouse wheel to change brush behavior
/br scroll clipboard <file|folder|asset url>/br scroll mask <mask1> <mask2...>/br scroll pattern <mat1> <mat2...>/br scroll range/br scroll size/br scroll target
Crouch (shift) and click to reset a brush.
This will for example, clear the clipboard of the copypaste brush, and reset the points in the spline brush.
With FAWE you can visualize how the brush will change blocks:
/br vis <0-2>
- 0 = No visualization
- 1 = Single point
- 2 = All block changes are visualized
Video: https://www.youtube.com/watch?v=xX-MTSLoNXw
Pic: https://i.imgur.com/J2g6Qfn.jpg
This wiki is outdated, move to https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/
This Wiki is for Legacy Versions (1.8 - 1.12.2). Check here for 1.13+ versions: https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/