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Redirect links from rltk_rs to bracket-lib
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workingjubilee committed Mar 10, 2020
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2 changes: 1 addition & 1 deletion README.md
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# Roguelike Tutorial - in Rust

Welcome to the Roguelike Tutorial - in Rust. This is intended to accompany [rltk_rs](https://github.com/thebracket/rltk_rs), my roguelike terminal library for Rust. You can read the ready-formatted version here: [https://bfnightly.bracketproductions.com/rustbook/](https://bfnightly.bracketproductions.com/rustbook/).
Welcome to the Roguelike Tutorial - in Rust. This is intended to accompany [rltk_rs](https://github.com/thebracket/bracket-lib), my roguelike terminal library for Rust. You can read the ready-formatted version here: [https://bfnightly.bracketproductions.com/rustbook/](https://bfnightly.bracketproductions.com/rustbook/).
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---

Every year, the fine fellows over at [r/roguelikedev](https://www.reddit.com/r/roguelikedev/new/) run a *Tutorial Tuesday* series - encouraging new programmers to join the ranks of roguelike developers. Most languages end up being represented, and this year (2019) I decided that I'd use it as an excuse to learn Rust. I didn't really want to use `libtcod`, the default engine - so I created my own, [RLTK](https://github.com/thebracket/rltk_rs). My initial entry into the series isn't very good, but I learned a lot from it - you can find it [here](https://github.com/thebracket/rustyroguelike), if you are curious.
Every year, the fine fellows over at [r/roguelikedev](https://www.reddit.com/r/roguelikedev/new/) run a *Tutorial Tuesday* series - encouraging new programmers to join the ranks of roguelike developers. Most languages end up being represented, and this year (2019) I decided that I'd use it as an excuse to learn Rust. I didn't really want to use `libtcod`, the default engine - so I created my own, [RLTK](https://github.com/thebracket/bracket-lib). My initial entry into the series isn't very good, but I learned a lot from it - you can find it [here](https://github.com/thebracket/rustyroguelike), if you are curious.

The series always points people towards an excellent series of tutorials, using Python and `libtcod`. You can find it [here](http://rogueliketutorials.com/tutorials/tcod/). Section 1 of this tutorial mirrors the structure of this tutorial - and tries to take you from zero (*how do I open a console to say Hello Rust*) to hero (*equipping items to fight foes in a multi-level dungeon*). I'm hoping to continue to extend the series.

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### Making a new project

Lets modify the newly created "hello world" project to make use of [RLTK](https://github.com/thebracket/rltk_rs) - the Roguelike Toolkit.
Lets modify the newly created "hello world" project to make use of [RLTK](https://github.com/thebracket/bracket-lib) - the Roguelike Toolkit.

## Setup Cargo.toml

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### Technical Description

The game will be written in Rust, using [RLTK_RS](https://github.com/thebracket/rltk_rs) for its back-end. It will support all the platforms on which Rust can compile and link to OpenGL, including Web Assembly for browser-based play.
The game will be written in Rust, using [rltk_rs](https://github.com/thebracket/bracket-lib) for its back-end. It will support all the platforms on which Rust can compile and link to OpenGL, including Web Assembly for browser-based play.

### Marketing and Funding

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