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Build(deps): Bump the libgdx group with 7 updates#85

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Build(deps): Bump the libgdx group with 7 updates#85
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dependabot/gradle/libgdx-3aef8b68af

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@dependabot dependabot Bot commented on behalf of github May 25, 2026

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Bumps the libgdx group with 7 updates:

Package From To
com.badlogicgames.gdx:gdx 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-box2d 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-backend-headless 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-backend-lwjgl3 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-platform 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-box2d-platform 1.14.0 1.14.1
com.badlogicgames.gdx:gdx-freetype-platform 1.14.0 1.14.1

Updates com.badlogicgames.gdx:gdx from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.14.1 Release

We are proud to present a new release of libGDX: version 1.14.1!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.14.2]

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet

[1.14.0]

  • [BREAKING CHANGE] API: Pools changes in 1.13.5 have been partially reverted. Pools#get/Pools#obtain method return to requiring a Class parameter. Reflection is avoided by using pre-populated Pools for libgdx classes. See libgdx/libgdx#7648 and libgdx/libgdx#7678
  • [BREAKING CHANGE] JsonSkimmer API changed to use JsonToken parameters.
  • [BREAKING CHANGE] JsonValue#last added for O(1) append. Code that changes next may also need to change last.
  • [BREAKING CHANGE] JsonValue#get is no longer case insensitive. Use JsonValue#getIgnoreCase().
  • [BREAKING CHANGE] StringBuilder has been deleted; its methods have been merged with CharArray.
  • API Addition: Added JsonValue#toJson that takes a Writer.
  • API Addition: Added getProgrammaticChangeEvents() to scene2d.ui actors that have setProgrammaticChangeEvents().
  • API Addition: Added JsonMatcher, extracts values with pattern matching.
  • API Addition: Added setUniform_iv functions in ShaderProgram to set uniform integer arrays
  • API Deprecation: Pools class is now deprecated and not used internally. Some functionality can be restored by using the new PoolManager class.
  • API Fix: Fixed crashes when reading the soft buttons bar height on Android.
  • API Addition: Multi sample FBOs can now be used with OpenGL ES 3.0+ instead of OpenGL ES 3.1+
  • API Addition: Lwjgl3ApplicationConfiguration#useGlfwAsync
  • API Addition: A Universal Tiled Map Loader
  • API Fix: Allow Creation of HexagonTiledMapRenderer with empty TiledMap
  • API Fix: Fixed a GWT incompatibility issue in the AtlasTmxMapLoader and AtlasTmjMapLoader
  • API Addition: Add a constructor taking a TextureData array to FileTextureArrayData
  • API Fix: fix wrong x, y layer offset in HexagonalTiledMapRenderer

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-box2d from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-box2d's releases.

1.14.1 Release

We are proud to present a new release of libGDX: version 1.14.1!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-box2d's changelog.

[1.14.2]

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet

[1.14.0]

  • [BREAKING CHANGE] API: Pools changes in 1.13.5 have been partially reverted. Pools#get/Pools#obtain method return to requiring a Class parameter. Reflection is avoided by using pre-populated Pools for libgdx classes. See libgdx/libgdx#7648 and libgdx/libgdx#7678
  • [BREAKING CHANGE] JsonSkimmer API changed to use JsonToken parameters.
  • [BREAKING CHANGE] JsonValue#last added for O(1) append. Code that changes next may also need to change last.
  • [BREAKING CHANGE] JsonValue#get is no longer case insensitive. Use JsonValue#getIgnoreCase().
  • [BREAKING CHANGE] StringBuilder has been deleted; its methods have been merged with CharArray.
  • API Addition: Added JsonValue#toJson that takes a Writer.
  • API Addition: Added getProgrammaticChangeEvents() to scene2d.ui actors that have setProgrammaticChangeEvents().
  • API Addition: Added JsonMatcher, extracts values with pattern matching.
  • API Addition: Added setUniform_iv functions in ShaderProgram to set uniform integer arrays
  • API Deprecation: Pools class is now deprecated and not used internally. Some functionality can be restored by using the new PoolManager class.
  • API Fix: Fixed crashes when reading the soft buttons bar height on Android.
  • API Addition: Multi sample FBOs can now be used with OpenGL ES 3.0+ instead of OpenGL ES 3.1+
  • API Addition: Lwjgl3ApplicationConfiguration#useGlfwAsync
  • API Addition: A Universal Tiled Map Loader
  • API Fix: Allow Creation of HexagonTiledMapRenderer with empty TiledMap
  • API Fix: Fixed a GWT incompatibility issue in the AtlasTmxMapLoader and AtlasTmjMapLoader
  • API Addition: Add a constructor taking a TextureData array to FileTextureArrayData
  • API Fix: fix wrong x, y layer offset in HexagonalTiledMapRenderer

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-backend-headless from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-headless's releases.

1.14.1 Release

We are proud to present a new release of libGDX: version 1.14.1!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-headless's changelog.

[1.14.2]

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider systemBars, ime, displayCutout, mandatorySystemGestures for insets.
  • Android: Added missing soundId based API implementations to AsynchronousSound.
  • Android: Fixed possible app crashes on back button/gesture (see #7775).
  • API Change: ObjectSet, IntSet, OrderedSet addAll methods return boolean.
  • API Addition: Added LongSet.
  • iOS: Update to MobiVM 2.3.24
  • API Addition: Added scene2d.ui ScrollPane#smoothScroll() to control smooth scroll speed.
  • API Addition: Added Justify text options to GlyphLayout (#7609)
  • GeometryUtils fixes and improvements.
  • API Addition: IdentitySet

[1.14.0]

  • [BREAKING CHANGE] API: Pools changes in 1.13.5 have been partially reverted. Pools#get/Pools#obtain method return to requiring a Class parameter. Reflection is avoided by using pre-populated Pools for libgdx classes. See libgdx/libgdx#7648 and libgdx/libgdx#7678
  • [BREAKING CHANGE] JsonSkimmer API changed to use JsonToken parameters.
  • [BREAKING CHANGE] JsonValue#last added for O(1) append. Code that changes next may also need to change last.
  • [BREAKING CHANGE] JsonValue#get is no longer case insensitive. Use JsonValue#getIgnoreCase().
  • [BREAKING CHANGE] StringBuilder has been deleted; its methods have been merged with CharArray.
  • API Addition: Added JsonValue#toJson that takes a Writer.
  • API Addition: Added getProgrammaticChangeEvents() to scene2d.ui actors that have setProgrammaticChangeEvents().
  • API Addition: Added JsonMatcher, extracts values with pattern matching.
  • API Addition: Added setUniform_iv functions in ShaderProgram to set uniform integer arrays
  • API Deprecation: Pools class is now deprecated and not used internally. Some functionality can be restored by using the new PoolManager class.
  • API Fix: Fixed crashes when reading the soft buttons bar height on Android.
  • API Addition: Multi sample FBOs can now be used with OpenGL ES 3.0+ instead of OpenGL ES 3.1+
  • API Addition: Lwjgl3ApplicationConfiguration#useGlfwAsync
  • API Addition: A Universal Tiled Map Loader
  • API Fix: Allow Creation of HexagonTiledMapRenderer with empty TiledMap
  • API Fix: Fixed a GWT incompatibility issue in the AtlasTmxMapLoader and AtlasTmjMapLoader
  • API Addition: Add a constructor taking a TextureData array to FileTextureArrayData
  • API Fix: fix wrong x, y layer offset in HexagonalTiledMapRenderer

... (truncated)

Commits
  • 284898b Modified the code to add the possibility to load a standalone tileset file. S...
  • 5ed3073 ScrollPane javadoc.
  • d4bfd6c AndroidDaydream input null check (#6906)
  • fa31929 Javadoc typos.
  • 05c50ff Use IdentityMap for skin resources. (#7792)
  • 87101b9 TextField, enforce cursor/selectionStart invariants on text change. (#7790)
  • 3911ddf Add IdentitySet (#7788)
  • 23c0f71 Json#ignoreUnknownField() parameters changed to provide more information (#7787)
  • 1f49fc1 fix(android): Calculate cachedOrientation on startup (#7743)
  • 9fc725a Android and iOS versions maintenance (#7776)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-backend-lwjgl3 from 1.14.0 to 1.14.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's releases.

1.14.1 Release

We are proud to present a new release of libGDX: version 1.14.1!

Full Changelog: libgdx/libgdx@1.14.0...1.14.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's changelog.

[1.14.2]

[1.14.1]

  • [BREAKING CHANGE] iOS: Removed IOSAudio#willTerminate to be replaced by new Audio#dispose.
  • [BREAKING CHANGE] API: The open/closeTextInputField API has undergone a bigger rewrite: - A NativeInputCloseCallback has been added, which can be passed over the NativeInputConfiguration#setCloseCallback. This will be called on the main thread, once the closing of the native input field is processed. See the javadoc for more information. - The API will no longer send "ENTER" events automatically on close actions. This can be now done in the close callback by the user. - NativeInputConfiguration#maxTextLength is not nullable anymore. "-1" should be used for unset. - TextInputWrapper#setText/setPosition have been removed and replaced with writeResults - TextInputWrapper#shouldClose has been removed and should now be handled over the close callback
  • [BREAKING CHANGE] API: TextField.OnscreenKeyboard has been refactored. OnscreenKeyboard#show(boolean) has been split of in OnscreenKeyboard#show(TextField) and OnscreenKeyboard#close().
  • [BREAKING CHANGE] API: Json#ignoreUnknownField() parameters changed to provide more information. Use object.getClass() and value.name for the old values.
  • API Addition: Input#KeyboardHeightObserver was extended by onKeyboardShow and onKeyboardHide. See javadocs for more info.
  • API Addition: Input#isTextInputFieldOpened has been added, to check, whether an InputField opened by openTextInputField is open
  • API Addition: Added support for the native input API in scene2d. It can be enabled via TextField#DEFAULT_ONSCREEN_KEYBOARD = new NativeOnscreenKeyboard() on startup. This only affects mobile platforms.
  • API Addition: Added multiple NativeInput exclusive options to TextField - setAutocompleteOptions will set a list of autocomplete options to the user on mobile - setKeyboardType will set the keyboard type shown to users - preventAutoCorrection will disable auto correct for the textfield
  • Android: The KeyboardHeightObserver will not report duplicate events anymore
  • Android: The KeyboardHeightObserver will now only consider sy...

    Description has been truncated

Bumps the libgdx group with 7 updates:

| Package | From | To |
| --- | --- | --- |
| [com.badlogicgames.gdx:gdx](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-box2d](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-backend-headless](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-backend-lwjgl3](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-platform](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-box2d-platform](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |
| [com.badlogicgames.gdx:gdx-freetype-platform](https://github.com/libgdx/libgdx) | `1.14.0` | `1.14.1` |


Updates `com.badlogicgames.gdx:gdx` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-box2d` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-box2d-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-box2d` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-box2d-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.14.0 to 1.14.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.14.0...1.14.1)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-box2d
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-box2d-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-box2d
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-box2d-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-version: 1.14.1
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: libgdx
...

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