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This repo features a C++ implementation of the Scattering Delay Network reverberation algorithm described by De Sena et al. [1].

It used high level parameters such as room, source and microphone geometry, and the absorption characteristics of the air and walls to produce a realistic artificial reverberation of a cuboidal room.

Usage of the implementation is demonstrated in a JUCE VST.

Reverb

Report describing the algorithm and implementation details is here.

VST

You should be able to open the .jucer file and build the VST for your architecture.

UI: alt text

Examples

Processed audio

Unprocessed

References

[1] De Sena, E et al. (2015) Efficient Synthesis of Room Acoustics via Scattering Delay Networks - IEEE

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