This repo features a C++ implementation of the Scattering Delay Network reverberation algorithm described by De Sena et al. [1].
It used high level parameters such as room, source and microphone geometry, and the absorption characteristics of the air and walls to produce a realistic artificial reverberation of a cuboidal room.
Usage of the implementation is demonstrated in a JUCE VST.
Report describing the algorithm and implementation details is here.
You should be able to open the .jucer file and build the VST for your architecture.
[1] De Sena, E et al. (2015) Efficient Synthesis of Room Acoustics via Scattering Delay Networks - IEEE
