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Releases: clickcrystals-development/ClickCrystals

Release 1.3.7

05 Oct 04:44

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Experimental Hotfix

!!!Delete the old file and redownload the experimental file!!!

  1. Attempt 1 at fixing function declarations for experimental versions.

Changelog

Version: 1.3.7

Scripting:
- disconnect
- if target_fluid <identifier>
- if targeting_fluid
- turn_to nearest_entity :player aim head
- turn_to nearest_entity :player aim head speed 10
- turn_to nearest_entity :player speed 10
- if item_cooldown <comparator> <num>
- if inventory_has :air
- if item_count <comparator> <int>
- if ping <comparator> int>
 
Script Syntax:
- you no longer need to spam underscores in scripts! just type spaces like normal english!
- remove !if, !while, please switch to if_not while_not

Turn_To CameraRotator:
- revamp camera rotator
- remove ,rotate skip
- can now control speed and aim anchor with turn_to

Release 1.3.6

15 Aug 19:55

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Version: 1.3.6

Scripting:
  - if gliding
  - if sneaking
  - if sprinting
  - if swimming
  - if holding :charged_crossbow
  - if holding :uncharged_crossbow

Patches:
  - fix comparator operators ><= not working properly 

Release 1.3.5

15 Aug 08:49

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Version: 1.3.5

Scripting:
  - on tick N
  - on sound (soundID)
  - on mouse_wheel_up
  - on mouse_wheel_down
  - on mouse_wheel
  - input mouse_wheel_up
  - input mouse_wheel_down
  - input mouse_wheel
  - if line_of_sight
  - if block ~ ~ ~ :lava_source
  - if block ~ ~ ~ :water_source
  - if holding :sword[sharpness,fire_aspect] # enchantments now possible
  - if flying

UI:
  - make paste script button work for keyword DEFINE not just DEF
  - remove annoying script print in chat for paste script button
  - interact and damage commands have range of 32 instead of 128

Modules:
  - add chamsOnDamage to TotemChams
  - add new fade animation to TotemChams # i-no-one
  - add new infinite-elytra-durability # i-no-one

Patches:
  - fixed SearchScreen background being dark while not playing in world # i-no-one
  - fixed comparator operators not evaluating negative numbers

Release 1.3.4

20 Jul 07:53

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Version: 1.3.4

Scripting:
  - damage nearest_entity (id)
  - damage any_entity
  - damage nearest_block (id)
  - damage any_block
  - damage position (x) (y) (z)
  - interact nearest_entity (id)
  - interact any_entity
  - interact nearest_block (id)
  - interact any_block
  - interact position (x) (y) (z) # air place AND opening chests through walls possible
  - if vel_x
  - if vel_y
  - if vel_z

Modules:
  - new module TotemChams
  - new module AutoClicker
  - Zoom (RENDERING -> MISC)
  - FreeLook(RENDERING -> MISC)
  - CameraClip (RENDERING -> MISC)

Patches:
  - gui rendering glitches with download screens
  - message resend module not working properly
  - totem particles being white when module isnt even enabled
  - armor bar position offset when HealthAsBar is enabled

Tweaks:
  - renamed ,ccs compile to ,ccs run
  - added paste script button in scripts tab

Release 1.3.3

18 Jul 07:14

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Version: 1.3.3

Scripting:
- if falling

Major Changes:
- rewrote rendering system to be compatible with the new Vibrant Visuals changes ;-;
- support for 1.21.6
- support for 1.21.7
- support for 1.21.8

Release 1.3.2

03 Jul 06:12

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Version: 1.3.2

Scripting:
- on packet_send (packet)
- on packet_receive (packet)
- on chat_send (message) # old
- on chat_receive (message) # old
- on chat_send (regex) # new
- on chat_receive (regex) # new
- if alive

Modules:
- remove HealthTags module
- add 3d option for EntityIndicator module
- add ItemHighlight

Patches:
- entity indicator hud not showing all entiities (some where white squares/missing textures)
- file separater issue causing script folders to not work on linux

Tweaks:
- fix positioning of rendering itemstacks in huds

Release 1.3.1

22 Jun 23:54

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Version: 1.3.1

GUI:
  - you can now sort your scripts in folders!

Scripting:
  - turn_to polar
  - turn_to position
  - snap_to polar
  - snap_to position
  - made wait command work as a 'script pauser', working as most users expect it
  - on mouse_click (button)
  - on mouse_release (button)

Modules:
  - add Trajectories module
  - made TimeChanger a slider
  - moved DeathEffects to `MISC` and added a new enum setting # i-no-one
  - Tunnel 3x3

Patches:
  - enum config setting crashing client
  - fullBright isn't working # i-no-one
  - changed java version in gradle & `clickcrystals.mixins.json` # i-no-one
  - fixed splash texts load logic # i-no-one
  - pixel art generator spawning glass
  - fixed announcements sorted out of order

Release 1.3.0

07 Jun 02:25

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Version: 1.3.0

Major Updates:
  - updated client to 1.21.5

Scripting:
  - if gamemode

Added by I-No-One:
Modules:
  - Rewritten DeathParticles Module, now called DeathEffects Module with improved functionality.
  - Rewritten FreeLook Module, fixing Lunar Client crashing while using CC.
  - Added NoScrolling Module.
  - Added PearlCustomizer Module.
  - Added TotemPopColor Module.
  - Fixed AutoDisconnect Module.
  - Fixed TotemPops' enemy death text.
  - Fixed old behavior of resend-only-commands in MsgResend Module.
  - Fixed BlockOutline Module RGB Order Settings.
  - Fixed all modules spamming when using ,toggle #ALL.

New Additions:
  - Added new debug mode.
  - Added new options to TeamDetector Module.

Release 1.2.9

05 Oct 23:00

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Version: 1.2.9

Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>

Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings

Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one

Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts

Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybinds

Release 1.2.8

01 Sep 03:10

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Version: 1.2.8

Scripting:
  - if hunger
  - if jumping

Patches:
  - fix while cmd not working when scheduled under wait cmd
  - fix online scripts and online configs downtime
  - fix hand swing on team detector module # i no one
  - fix auto disconnect players in render distance check # i no one

GUI:
  - new online scripts screen

Add:
  - setting to disable loading screen
  - setting to disable modules from printing in chat
  - mod menu integration and an option to disable it in advanced settings # i no one

Tweaks:
  - tweak the look of clickcrystals notifications
  - delete unused discord link in the invite screen
  - tweaked thelook of clickcrystals home page