Releases: clickcrystals-development/ClickCrystals
Releases · clickcrystals-development/ClickCrystals
Release 1.3.7
Experimental Hotfix
!!!Delete the old file and redownload the experimental file!!!
- Attempt 1 at fixing function declarations for experimental versions.
Changelog
Version: 1.3.7
Scripting:
- disconnect
- if target_fluid <identifier>
- if targeting_fluid
- turn_to nearest_entity :player aim head
- turn_to nearest_entity :player aim head speed 10
- turn_to nearest_entity :player speed 10
- if item_cooldown <comparator> <num>
- if inventory_has :air
- if item_count <comparator> <int>
- if ping <comparator> int>
Script Syntax:
- you no longer need to spam underscores in scripts! just type spaces like normal english!
- remove !if, !while, please switch to if_not while_not
Turn_To CameraRotator:
- revamp camera rotator
- remove ,rotate skip
- can now control speed and aim anchor with turn_toRelease 1.3.6
Version: 1.3.6
Scripting:
- if gliding
- if sneaking
- if sprinting
- if swimming
- if holding :charged_crossbow
- if holding :uncharged_crossbow
Patches:
- fix comparator operators ><= not working properly Release 1.3.5
Version: 1.3.5
Scripting:
- on tick N
- on sound (soundID)
- on mouse_wheel_up
- on mouse_wheel_down
- on mouse_wheel
- input mouse_wheel_up
- input mouse_wheel_down
- input mouse_wheel
- if line_of_sight
- if block ~ ~ ~ :lava_source
- if block ~ ~ ~ :water_source
- if holding :sword[sharpness,fire_aspect] # enchantments now possible
- if flying
UI:
- make paste script button work for keyword DEFINE not just DEF
- remove annoying script print in chat for paste script button
- interact and damage commands have range of 32 instead of 128
Modules:
- add chamsOnDamage to TotemChams
- add new fade animation to TotemChams # i-no-one
- add new infinite-elytra-durability # i-no-one
Patches:
- fixed SearchScreen background being dark while not playing in world # i-no-one
- fixed comparator operators not evaluating negative numbersRelease 1.3.4
Version: 1.3.4
Scripting:
- damage nearest_entity (id)
- damage any_entity
- damage nearest_block (id)
- damage any_block
- damage position (x) (y) (z)
- interact nearest_entity (id)
- interact any_entity
- interact nearest_block (id)
- interact any_block
- interact position (x) (y) (z) # air place AND opening chests through walls possible
- if vel_x
- if vel_y
- if vel_z
Modules:
- new module TotemChams
- new module AutoClicker
- Zoom (RENDERING -> MISC)
- FreeLook(RENDERING -> MISC)
- CameraClip (RENDERING -> MISC)
Patches:
- gui rendering glitches with download screens
- message resend module not working properly
- totem particles being white when module isnt even enabled
- armor bar position offset when HealthAsBar is enabled
Tweaks:
- renamed ,ccs compile to ,ccs run
- added paste script button in scripts tabRelease 1.3.3
Version: 1.3.3
Scripting:
- if falling
Major Changes:
- rewrote rendering system to be compatible with the new Vibrant Visuals changes ;-;
- support for 1.21.6
- support for 1.21.7
- support for 1.21.8Release 1.3.2
Version: 1.3.2
Scripting:
- on packet_send (packet)
- on packet_receive (packet)
- on chat_send (message) # old
- on chat_receive (message) # old
- on chat_send (regex) # new
- on chat_receive (regex) # new
- if alive
Modules:
- remove HealthTags module
- add 3d option for EntityIndicator module
- add ItemHighlight
Patches:
- entity indicator hud not showing all entiities (some where white squares/missing textures)
- file separater issue causing script folders to not work on linux
Tweaks:
- fix positioning of rendering itemstacks in hudsRelease 1.3.1
Version: 1.3.1
GUI:
- you can now sort your scripts in folders!
Scripting:
- turn_to polar
- turn_to position
- snap_to polar
- snap_to position
- made wait command work as a 'script pauser', working as most users expect it
- on mouse_click (button)
- on mouse_release (button)
Modules:
- add Trajectories module
- made TimeChanger a slider
- moved DeathEffects to `MISC` and added a new enum setting # i-no-one
- Tunnel 3x3
Patches:
- enum config setting crashing client
- fullBright isn't working # i-no-one
- changed java version in gradle & `clickcrystals.mixins.json` # i-no-one
- fixed splash texts load logic # i-no-one
- pixel art generator spawning glass
- fixed announcements sorted out of orderRelease 1.3.0
Version: 1.3.0
Major Updates:
- updated client to 1.21.5
Scripting:
- if gamemode
Added by I-No-One:
Modules:
- Rewritten DeathParticles Module, now called DeathEffects Module with improved functionality.
- Rewritten FreeLook Module, fixing Lunar Client crashing while using CC.
- Added NoScrolling Module.
- Added PearlCustomizer Module.
- Added TotemPopColor Module.
- Fixed AutoDisconnect Module.
- Fixed TotemPops' enemy death text.
- Fixed old behavior of resend-only-commands in MsgResend Module.
- Fixed BlockOutline Module RGB Order Settings.
- Fixed all modules spamming when using ,toggle #ALL.
New Additions:
- Added new debug mode.
- Added new options to TeamDetector Module.Release 1.2.9
Version: 1.2.9
Scripted With Packets:
- cancel_packet c2s <packetName>
- cancel_packet s2c <packetName>
- uncancel_packet c2s <packetName>
- uncancel_packet s2c <packetName>
Scripting:
- if hovering_over (ID)
- if dead # will need to remove the original check for entity selection loop
- switch **n
- if item_count #ID
- if item_count holding
- if item_count off_holding
- if item_durability #ID
- if item_durability holding
- if item_durability off_holding
- removed the need to specifically format >,<,>=,<=, etc.. without spaces. (>= 3 is now possible, you wont be required to use >=3 without spaces anymore)
- prevented adding insane amount of whitespaces in script strings
Add:
- command to toggle on or all for all modules
- add more animations to the configuration screens
- add module auto replenish
- add module death particles # i-no-one
Tweaks:
- merge roles owner and dev, give i-no-one and josh (if pr passes) dev broadcasts
Patches:
- fix online configs downtime
- fix online scripts
- fix possible bug with notification toast sound where it throws ConcurrentModificationException
- fix client side particles spawning # i-no-one
- fix reloading custom scripted modules resetting their keybindsRelease 1.2.8
Version: 1.2.8
Scripting:
- if hunger
- if jumping
Patches:
- fix while cmd not working when scheduled under wait cmd
- fix online scripts and online configs downtime
- fix hand swing on team detector module # i no one
- fix auto disconnect players in render distance check # i no one
GUI:
- new online scripts screen
Add:
- setting to disable loading screen
- setting to disable modules from printing in chat
- mod menu integration and an option to disable it in advanced settings # i no one
Tweaks:
- tweak the look of clickcrystals notifications
- delete unused discord link in the invite screen
- tweaked thelook of clickcrystals home page