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FFX_Auto_Main.py

Lines changed: 8 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -9,19 +9,20 @@
99

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#Gamestate, "none" for new game, or set to a specific section to start from the first save.
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#See the if statement tree below to determine starting position for Gamestate.
12-
Gamestate = "Besaid"
13-
StepCounter = 3
12+
#Gamestate = "MRR"
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#StepCounter = 1
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#Gamestate = "Guadosalam"
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#StepCounter = 2
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#Gamestate = "none"
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#StepCounter = 1
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Gamestate = "none"
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StepCounter = 1
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#Game length. Full is the same as any%, short is about 35 minutes with memory manip.
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#gameLength = "short"
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gameLength = "full"
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forceBlitzWin = True
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autoEggHunt = True
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print("Game type will be: ", gameLength)
25+
tasFinalHit = 0 #TAS-only, final hit will be this character number
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#Other variables
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speedCount = 0
@@ -96,7 +97,8 @@ def reportGamestate():
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if Gamestate == "Luca" and StepCounter == 3: # after Oblitzerator, before Blitzball
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FFX_LoadGame.loadOffset(9)
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if Gamestate == "Luca" and StepCounter == 5: # After Blitzball, before battles.
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FFX_LoadGame.loadOffsetBattle(9)
100+
FFX_LoadGame.loadOffsetBattle(1)
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earlyHaste = 1
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#if Gamestate == "Luca" and StepCounter == 6: #After the talk with Auron
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# FFX_LoadGame.loadPostBlitz()
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if Gamestate == "Miihen" and StepCounter == 1: #After the talk with Auron
@@ -234,7 +236,7 @@ def reportGamestate():
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FFX_cheater_cheese.items()
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FFX_cheater_cheese.BackToSin()
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FFX_Sin.insideSin(gameLength, autoEggHunt)
237-
FFX_Battle.BFA_TASonly()
239+
FFX_Battle.BFA_TASonly(tasFinalHit)
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Gamestate = "gameOver"
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stepCounter = 999
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