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using UIKit; | ||
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namespace ARKitSample | ||
namespace ARKitEarth | ||
{ | ||
public class Application | ||
{ | ||
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ARKit Sample | ||
ARKit Earth | ||
============ | ||
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This sample is a simple ARKit augmented reality demo. | ||
This sample is a simple ARKit augmented reality demo, based on this [Xamarin ARKit sample](https://developer.xamarin.com/samples/monotouch/ios11/ARKitSample/) | ||
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To test this sample you'll need to deploy it on a device running iOS 11 beta software. | ||
To test this sample you'll need to deploy it on a device running iOS 11 software (the iPhone must be a 6s or newer). | ||
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 | ||
 | ||
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By default, the sample presents a jet in a fixed location. To animate the jet around the viewer find the `HACK` in **GameViewController.cs**: comment out the line `ship.Position = new SCNVector3(2f, -2f, -9f);` and uncomment the code that creates an animation around a pivot node. | ||
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License | ||
------- | ||
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Xamarin port changes are released under the MIT license | ||
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Author | ||
------ | ||
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Ported to Xamarin.iOS by Kevin Mullins, Larry O'Brien |
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