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Developer Resources
cvax edited this page Jul 4, 2016
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1 revision
The master branch will have the most cutting edge live changes. This may be buggy and might not even compile. If you want a more stable branch, use one of the version numbered milestone branches.
You will first need these build tools to completely build this mod.
Witcher 3 Mod Kit
W3Strings Encoder
There are build scripts provided in this repo. You will need to customize the paths inside BuildVariables.cmd to match your own computer's file structure before using them.
Variable | Description |
---|---|
GAMEPATH | path to your Witcher 3 install |
WITCHERBASEDIR | path to where you uncooked the Witcher 3 files thru the Mod Kit |
MODKITPATH | path to your Mod Kit install |
W3STRINGSENCODER | path to W3Strings Encoder |
Use the build script relevant to your current task.
Build | Description |
---|---|
[Full Build.bat](../master/Full Build.bat) | Packs the bundles, encodes the w3strings, compiles the scripts. Auto installs to Witcher 3 |
[W3Strings Build.bat](../master/W3Strings Build.bat) | Only encodes the w3strings |
[Script Build.bat](../master/Script Build.bat) | Only copies the scripts |
This mod has a Trello board to keep track of my ideas. You can view, comment on, and vote for features you want to see implemented into this mod.