Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions frontend/src/app/live/draw/page.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -200,8 +200,8 @@ export default function DrawPage() {
<h1 className='text-xl font-semibold'>Draw</h1>
<InfoCard width={250}>
<p className='text-primary'>Draw with others in the room!</p>
<p className='text-sm'>- ctl+drag/middle drag to pan</p>
<p className='text-sm'>- 2 finger to pan</p>
<p className='text-sm'> ctl+drag/middle drag to pan</p>
<p className='text-sm'> 2 finger to pan</p>
</InfoCard>
</div>
<div className='flex items-center space-x-1 text-sm text-muted-foreground'>
Expand Down
6 changes: 3 additions & 3 deletions frontend/src/app/minesweeper/page.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ export default function MinesweeperPage() {
<h1 className='text-xl font-semibold'>Minesweeper</h1>
<InfoCard width={250}>
<p className='text-primary'>Normal Minesweeper rules</p>
<p className='text-sm'>- Left click to reveal cells</p>
<p className='text-sm'>- Right click to place flags</p>
<p className='text-sm'>- Reveal all non-mine cells to win</p>
<p className='text-sm'> Left click to reveal cells</p>
<p className='text-sm'> Right click to place flags</p>
<p className='text-sm'> Reveal all non-mine cells to win</p>
</InfoCard>
</div>
</header>
Expand Down
36 changes: 14 additions & 22 deletions frontend/src/hooks/useMinesweeper.ts
Original file line number Diff line number Diff line change
Expand Up @@ -69,23 +69,16 @@ const generateMines = (state: GameStatus, mines: number, startRow: number, start
}

const revealCascade = (state: GameStatus, row: number, col: number) => {
if (row < 0 || row >= state.board.length || col < 0 || col >= state.board[0].length) return;
if (state.board[row][col].state !== 'hidden') return;
state.board[row][col].state = 'revealed'
state.revealed++;
if (state.board[row][col].adj !== 0) return;
for (let r = -1; r <= 1; r++)
for (let c = -1; c <= 1; c++)
revealCascade(state, row + r, col + c);
}

const revealHelper = (state: GameStatus, row: number, col: number) => {
if (row < 0 || row >= state.board.length || col < 0 || col >= state.board[0].length) return;
if (state.board[row][col].state !== 'hidden') return;
state.board[row][col].state = 'revealed'
state.revealed++;
if (state.board[row][col].hasMine) state.status = 'lost';
else if (state.revealed === state.revealNeeded) state.status = 'won';
else if (state.board[row][col].adj === 0)
for (let r = -1; r <= 1; r++)
for (let c = -1; c <= 1; c++)
revealCascade(state, row + r, col + c);
}

export default function useMinesweeper(props: MineProps) {
Expand All @@ -107,17 +100,16 @@ export default function useMinesweeper(props: MineProps) {
if (gameState.board[row][col].state === 'revealed')
setState(produce(state => {
let flags = 0;
for (let r = -1; r <= 1; r++) {
for (let c = -1; c <= 1; c++) {
if (row + r < 0 || row + r >= state.board.length
|| col + c < 0 || col + c >= state.board[0].length) continue;
if (state.board[row + r][col + c].state === 'flagged') flags++;
}
}
if (flags === state.board[row][col].adj)
for (let r = -1; r <= 1; r++)
for (let c = -1; c <= 1; c++)
revealHelper(state, row + r, col + c);
for (let r = -1; r <= 1; r++)
for (let c = -1; c <= 1; c++)
if (row + r >= 0 && row + r < state.board.length
&& col + c >= 0 && col + c < state.board[0].length
&& state.board[row + r][col + c].state === 'flagged') flags++;

if (flags !== state.board[row][col].adj) return;
for (let r = -1; r <= 1; r++)
for (let c = -1; c <= 1; c++)
revealCascade(state, row + r, col + c);
}))
//manual reveal
else setState(produce(state => {
Expand Down