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| 1 | +# -*- coding: utf-8 -*- |
| 2 | +import asyncio |
| 3 | +import datetime |
| 4 | +import hashlib |
| 5 | +import hmac |
| 6 | +import json |
| 7 | +import logging |
| 8 | +import uuid |
| 9 | +from typing import * |
| 10 | + |
| 11 | +import aiohttp |
| 12 | + |
| 13 | +from . import ws_base |
| 14 | + |
| 15 | +__all__ = ( |
| 16 | + 'OpenLiveClient', |
| 17 | +) |
| 18 | + |
| 19 | +logger = logging.getLogger('blivedm') |
| 20 | + |
| 21 | +START_URL = 'https://live-open.biliapi.com/v2/app/start' |
| 22 | +HEARTBEAT_URL = 'https://live-open.biliapi.com/v2/app/heartbeat' |
| 23 | +END_URL = 'https://live-open.biliapi.com/v2/app/end' |
| 24 | + |
| 25 | + |
| 26 | +class OpenLiveClient(ws_base.WebSocketClientBase): |
| 27 | + """ |
| 28 | + 开放平台客户端 |
| 29 | +
|
| 30 | + 文档参考:https://open-live.bilibili.com/document/ |
| 31 | +
|
| 32 | + :param access_key_id: 在开放平台申请的access_key_id |
| 33 | + :param access_key_secret: 在开放平台申请的access_key_secret |
| 34 | + :param app_id: 在开放平台创建的项目ID |
| 35 | + :param room_owner_auth_code: 主播身份码 |
| 36 | + :param session: cookie、连接池 |
| 37 | + :param heartbeat_interval: 发送连接心跳包的间隔时间(秒) |
| 38 | + :param game_heartbeat_interval: 发送项目心跳包的间隔时间(秒) |
| 39 | + """ |
| 40 | + |
| 41 | + def __init__( |
| 42 | + self, |
| 43 | + access_key_id: str, |
| 44 | + access_key_secret: str, |
| 45 | + app_id: int, |
| 46 | + room_owner_auth_code: str, |
| 47 | + *, |
| 48 | + session: Optional[aiohttp.ClientSession] = None, |
| 49 | + heartbeat_interval=30, |
| 50 | + game_heartbeat_interval=20, |
| 51 | + ): |
| 52 | + super().__init__(session, heartbeat_interval) |
| 53 | + |
| 54 | + self._access_key_id = access_key_id |
| 55 | + self._access_key_secret = access_key_secret |
| 56 | + self._app_id = app_id |
| 57 | + self._room_owner_auth_code = room_owner_auth_code |
| 58 | + self._game_heartbeat_interval = game_heartbeat_interval |
| 59 | + |
| 60 | + # 在调用init_room后初始化的字段 |
| 61 | + self._room_owner_uid: Optional[int] = None |
| 62 | + """主播用户ID""" |
| 63 | + self._room_owner_open_id: Optional[str] = None |
| 64 | + """主播Open ID""" |
| 65 | + self._host_server_url_list: Optional[List[str]] = [] |
| 66 | + """弹幕服务器URL列表""" |
| 67 | + self._auth_body: Optional[str] = None |
| 68 | + """连接弹幕服务器用的认证包内容""" |
| 69 | + self._game_id: Optional[str] = None |
| 70 | + """项目场次ID""" |
| 71 | + |
| 72 | + # 在运行时初始化的字段 |
| 73 | + self._game_heartbeat_timer_handle: Optional[asyncio.TimerHandle] = None |
| 74 | + """发项目心跳包定时器的handle""" |
| 75 | + |
| 76 | + @property |
| 77 | + def room_owner_uid(self) -> Optional[int]: |
| 78 | + """ |
| 79 | + 主播用户ID,调用init_room后初始化 |
| 80 | + """ |
| 81 | + return self._room_owner_uid |
| 82 | + |
| 83 | + @property |
| 84 | + def room_owner_open_id(self) -> Optional[str]: |
| 85 | + """ |
| 86 | + 主播Open ID,调用init_room后初始化 |
| 87 | + """ |
| 88 | + return self._room_owner_open_id |
| 89 | + |
| 90 | + @property |
| 91 | + def room_owner_auth_code(self): |
| 92 | + """ |
| 93 | + 主播身份码 |
| 94 | + """ |
| 95 | + return self._room_owner_auth_code |
| 96 | + |
| 97 | + @property |
| 98 | + def app_id(self): |
| 99 | + """ |
| 100 | + 在开放平台创建的项目ID |
| 101 | + """ |
| 102 | + return self._app_id |
| 103 | + |
| 104 | + @property |
| 105 | + def game_id(self) -> Optional[str]: |
| 106 | + """ |
| 107 | + 项目场次ID,调用init_room后初始化 |
| 108 | + """ |
| 109 | + return self._game_id |
| 110 | + |
| 111 | + async def close(self): |
| 112 | + """ |
| 113 | + 释放本客户端的资源,调用后本客户端将不可用 |
| 114 | + """ |
| 115 | + if self.is_running: |
| 116 | + logger.warning('room=%s is calling close(), but client is running', self.room_id) |
| 117 | + |
| 118 | + if self._game_heartbeat_timer_handle is not None: |
| 119 | + self._game_heartbeat_timer_handle.cancel() |
| 120 | + self._game_heartbeat_timer_handle = None |
| 121 | + await self._end_game() |
| 122 | + |
| 123 | + await super().close() |
| 124 | + |
| 125 | + def _request_open_live(self, url, body: dict): |
| 126 | + body_bytes = json.dumps(body).encode('utf-8') |
| 127 | + headers = { |
| 128 | + 'x-bili-accesskeyid': self._access_key_id, |
| 129 | + 'x-bili-content-md5': hashlib.md5(body_bytes).hexdigest(), |
| 130 | + 'x-bili-signature-method': 'HMAC-SHA256', |
| 131 | + 'x-bili-signature-nonce': uuid.uuid4().hex, |
| 132 | + 'x-bili-signature-version': '1.0', |
| 133 | + 'x-bili-timestamp': str(int(datetime.datetime.now().timestamp())), |
| 134 | + } |
| 135 | + |
| 136 | + str_to_sign = '\n'.join( |
| 137 | + f'{key}:{value}' |
| 138 | + for key, value in headers.items() |
| 139 | + ) |
| 140 | + signature = hmac.new( |
| 141 | + self._access_key_secret.encode('utf-8'), str_to_sign.encode('utf-8'), hashlib.sha256 |
| 142 | + ).hexdigest() |
| 143 | + headers['Authorization'] = signature |
| 144 | + |
| 145 | + headers['Content-Type'] = 'application/json' |
| 146 | + headers['Accept'] = 'application/json' |
| 147 | + return self._session.post(url, headers=headers, data=body_bytes) |
| 148 | + |
| 149 | + async def init_room(self): |
| 150 | + """ |
| 151 | + 开启项目,并初始化连接房间需要的字段 |
| 152 | +
|
| 153 | + :return: 是否成功 |
| 154 | + """ |
| 155 | + if not await self._start_game(): |
| 156 | + return False |
| 157 | + |
| 158 | + if self._game_id != '' and self._game_heartbeat_timer_handle is None: |
| 159 | + self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later( |
| 160 | + self._game_heartbeat_interval, self._on_send_game_heartbeat |
| 161 | + ) |
| 162 | + return True |
| 163 | + |
| 164 | + async def _start_game(self): |
| 165 | + try: |
| 166 | + async with self._request_open_live( |
| 167 | + START_URL, |
| 168 | + {'code': self._room_owner_auth_code, 'app_id': self._app_id} |
| 169 | + ) as res: |
| 170 | + if res.status != 200: |
| 171 | + logger.warning('_start_game() failed, status=%d, reason=%s', res.status, res.reason) |
| 172 | + return False |
| 173 | + data = await res.json() |
| 174 | + if data['code'] != 0: |
| 175 | + logger.warning('_start_game() failed, code=%d, message=%s, request_id=%s', |
| 176 | + data['code'], data['message'], data['request_id']) |
| 177 | + return False |
| 178 | + if not self._parse_start_game(data['data']): |
| 179 | + return False |
| 180 | + except (aiohttp.ClientConnectionError, asyncio.TimeoutError): |
| 181 | + logger.exception('_start_game() failed:') |
| 182 | + return False |
| 183 | + return True |
| 184 | + |
| 185 | + def _parse_start_game(self, data): |
| 186 | + self._game_id = data['game_info']['game_id'] |
| 187 | + websocket_info = data['websocket_info'] |
| 188 | + self._auth_body = websocket_info['auth_body'] |
| 189 | + self._host_server_url_list = websocket_info['wss_link'] |
| 190 | + anchor_info = data['anchor_info'] |
| 191 | + self._room_id = anchor_info['room_id'] |
| 192 | + self._room_owner_uid = anchor_info['uid'] |
| 193 | + self._room_owner_open_id = anchor_info['open_id'] |
| 194 | + return True |
| 195 | + |
| 196 | + async def _end_game(self): |
| 197 | + """ |
| 198 | + 关闭项目。建议关闭客户端时保证调用到这个函数(close会调用),否则可能短时间内无法重复连接同一个房间 |
| 199 | + """ |
| 200 | + if self._game_id in (None, ''): |
| 201 | + return True |
| 202 | + |
| 203 | + try: |
| 204 | + async with self._request_open_live( |
| 205 | + END_URL, |
| 206 | + {'app_id': self._app_id, 'game_id': self._game_id} |
| 207 | + ) as res: |
| 208 | + if res.status != 200: |
| 209 | + logger.warning('room=%d _end_game() failed, status=%d, reason=%s', |
| 210 | + self._room_id, res.status, res.reason) |
| 211 | + return False |
| 212 | + data = await res.json() |
| 213 | + code = data['code'] |
| 214 | + if code != 0: |
| 215 | + if code in (7000, 7003): |
| 216 | + # 项目已经关闭了也算成功 |
| 217 | + return True |
| 218 | + |
| 219 | + logger.warning('room=%d _end_game() failed, code=%d, message=%s, request_id=%s', |
| 220 | + self._room_id, code, data['message'], data['request_id']) |
| 221 | + return False |
| 222 | + except (aiohttp.ClientConnectionError, asyncio.TimeoutError): |
| 223 | + logger.exception('room=%d _end_game() failed:', self._room_id) |
| 224 | + return False |
| 225 | + return True |
| 226 | + |
| 227 | + def _on_send_game_heartbeat(self): |
| 228 | + """ |
| 229 | + 定时发送项目心跳包的回调 |
| 230 | + """ |
| 231 | + self._game_heartbeat_timer_handle = asyncio.get_running_loop().call_later( |
| 232 | + self._game_heartbeat_interval, self._on_send_game_heartbeat |
| 233 | + ) |
| 234 | + asyncio.create_task(self._send_game_heartbeat()) |
| 235 | + |
| 236 | + async def _send_game_heartbeat(self): |
| 237 | + """ |
| 238 | + 发送项目心跳包 |
| 239 | + """ |
| 240 | + if self._game_id in (None, ''): |
| 241 | + logger.warning('game=%d _send_game_heartbeat() failed, game_id not found', self._game_id) |
| 242 | + return False |
| 243 | + |
| 244 | + try: |
| 245 | + # 保存一下,防止await之后game_id改变 |
| 246 | + game_id = self._game_id |
| 247 | + async with self._request_open_live( |
| 248 | + HEARTBEAT_URL, |
| 249 | + {'game_id': game_id} |
| 250 | + ) as res: |
| 251 | + if res.status != 200: |
| 252 | + logger.warning('room=%d _send_game_heartbeat() failed, status=%d, reason=%s', |
| 253 | + self._room_id, res.status, res.reason) |
| 254 | + return False |
| 255 | + data = await res.json() |
| 256 | + code = data['code'] |
| 257 | + if code != 0: |
| 258 | + logger.warning('room=%d _send_game_heartbeat() failed, code=%d, message=%s, request_id=%s', |
| 259 | + self._room_id, code, data['message'], data['request_id']) |
| 260 | + |
| 261 | + if code == 7003 and self._game_id == game_id: |
| 262 | + # 项目异常关闭,可能是心跳超时,需要重新开启项目 |
| 263 | + self._need_init_room = True |
| 264 | + if self._websocket is not None and not self._websocket.closed: |
| 265 | + await self._websocket.close() |
| 266 | + |
| 267 | + return False |
| 268 | + except (aiohttp.ClientConnectionError, asyncio.TimeoutError): |
| 269 | + logger.exception('room=%d _send_game_heartbeat() failed:', self._room_id) |
| 270 | + return False |
| 271 | + return True |
| 272 | + |
| 273 | + async def _on_before_ws_connect(self, retry_count): |
| 274 | + """ |
| 275 | + 在每次建立连接之前调用,可以用来初始化房间 |
| 276 | + """ |
| 277 | + # 重连次数太多则重新init_room,保险 |
| 278 | + reinit_period = max(3, len(self._host_server_url_list or ())) |
| 279 | + if retry_count > 0 and retry_count % reinit_period == 0: |
| 280 | + self._need_init_room = True |
| 281 | + await super()._on_before_ws_connect(retry_count) |
| 282 | + |
| 283 | + def _get_ws_url(self, retry_count) -> str: |
| 284 | + """ |
| 285 | + 返回WebSocket连接的URL,可以在这里做故障转移和负载均衡 |
| 286 | + """ |
| 287 | + return self._host_server_url_list[retry_count % len(self._host_server_url_list)] |
| 288 | + |
| 289 | + async def _send_auth(self): |
| 290 | + """ |
| 291 | + 发送认证包 |
| 292 | + """ |
| 293 | + await self._websocket.send_bytes(self._make_packet(self._auth_body, ws_base.Operation.AUTH)) |
| 294 | + |
| 295 | + def _handle_command(self, command: dict): |
| 296 | + cmd = command.get('cmd', '') |
| 297 | + if cmd == 'LIVE_OPEN_PLATFORM_INTERACTION_END' and command['data']['game_id'] == self._game_id: |
| 298 | + # 服务器主动停止推送,可能是心跳超时,需要重新开启项目 |
| 299 | + logger.warning('room=%d game end by server, game_id=%s', self._room_id, self._game_id) |
| 300 | + |
| 301 | + self._need_init_room = True |
| 302 | + if self._websocket is not None and not self._websocket.closed: |
| 303 | + asyncio.create_task(self._websocket.close()) |
| 304 | + return |
| 305 | + |
| 306 | + super()._handle_command(command) |
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