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Reinforcement Learning applied to 3-Player Chinese Checkers

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Reinforcement Learning for 3-Player Chinese Checkers

This project enables the training of an agent to play a version of the 3-player game Chinese Checkers.

A further descripton of the project and a more detailed presentation of the results can be found in my Bachelor's thesis"Reinforcement Learning for 3-player Chinese Checkers". You can read it here.

Results

The trained agent showed clearly improved over the training iterations. One evaluation measure was the competition against a simply designed greedy agent (The assigned scores correspend to the placement in the game). Alt text

Trained models

Because of their large size, this project does not contain the trained models used in the thesis.

Contributors and Credits

I used an existing repository by Surag Nair, which implemented the logic of AlphaZero by DeepMind and applied it to several 2-player games. Please have a look at it, as it greatly helped me realizing the concept of AlphaZero and deepened my understanding of Reinforcement Learning. https://github.com/suragnair/alpha-zero-general/

The overall structure and the code were changed to enable training in a 3-player game. The training process was modified, such that several games are played simultaneously, making better use of the pipeline in Tensorflow and leading to a significant speed-up. The game Chinese Checkers was implement with a graphical interface.

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