Releases: dborth/fceugx
Releases · dborth/fceugx
Pre-release
simplified shutdown logic for gamecube
3.5.7 - April 13, 2026
3.5.6 - July 30, 2025
- Added GC Loader support (mrysav)
- Compiled with latest devkitPPC/libogc2
3.5.5 - May 18, 2025
- Updated to the latest FCEUX 2.6.6+ (git 2b8f6e7)
- Compiled with latest devkitPPC/libogc2
- Added Digital Prime (FBX) palette
3.5.4 - March 30, 2024
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
3.5.3 - July 31, 2023
- Compiled with latest devkitPPC/libogc
- Switch to chosen video mode on first load if not automatic
- Added support for mapper 126 for Power Joy 84-in-1 (Tanooki16)
- Added a toggle to hide/show the "Save RAM" button (InfiniteBlueGX)
- Added Other Mappings submenu and move Enable Turbo Mode toggle into it (InfiniteBlueGX)
- Added turbo mode remap option to Other Mappings (InfiniteBlueGX)
- Added B button back trigger to submenus (InfiniteBlueGX)
- Added the menu toggle option to Other Mappings (InfiniteBlueGX)
- Fixed a crash upon relaunching after removing a SD/USB device (InfiniteBlueGX)
- Added 1+2+Plus menu toggle option (InfiniteBlueGX)
- Added B/1 cancel trigger to window prompts (InfiniteBlueGX)
- Fixed initial game selection menu "jump" when using classic controller (InfiniteBlueGX)
- Added B/1 button press to cancel button remapping prompt (InfiniteBlueGX)
3.5.2 - June 15, 2022
- Updated to the latest FCEUX 2.6.4 (git def5768)
- Compiled with latest devkitPPC/libogc
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
- Updated translations
- Improved forwarder support
- Added ability to use "Original" render mode in 480p configurations (niuus)
- Added more color palettes (saulfabregwiivc)
3.5.1 - March 23, 2021
- Added L+R+START for back to menu for Wii Classic Controller
- Updated French translation (thanks Tanooki16!)
- Fixed issue with displaying screenshots
3.5.0 - February 6, 2021
- Fixed SD2SP2 / SD gecko issues (again)
3.4.9 - January 31, 2021
- Fixed SD2SP2 issues
- Changed max game image dimensions to 640x480 to support screenshots