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domax edited this page Apr 17, 2012 · 1 revision

This page enumerates features that should be implemented and their statuses. It's very highlevel list and it should be considered just a basis or main direction of project evolution.

  • Easy to use framework for gameplay constructing and managing
    • Dynamic (programmatic) gameplay building
    • Possibility to load gameplay resources (maps, skins, user scripts)
  • Collision detection and collision computing
    • Simple circle-oriented collision detector and computer
    • Simple polygon-oriented collision detector and computer
    • Enhanced polygon-oriented collision detector and computer
  • Sprite media sequences
    • Movie sequences - just several chain of images with possibility of transition between
    • Audio track sequences - audio-support for sprite behavior
  • Input devices support
    • Mouse and keyboard
    • Touch-oriented input support
    • Alternative input devices (voice, accelerometer, magnitometer, positioning, etc)
  • Chain of sprites support (sprites that are linked in some point)
  • Client-server communication layer (with abstraction for different implementations)
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