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To Do
domax edited this page Apr 17, 2012
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1 revision
This page enumerates features that should be implemented and their statuses. It's very highlevel list and it should be considered just a basis or main direction of project evolution.
- Easy to use framework for gameplay constructing and managing
- Dynamic (programmatic) gameplay building
- Possibility to load gameplay resources (maps, skins, user scripts)
- Collision detection and collision computing
- Simple circle-oriented collision detector and computer
- Simple polygon-oriented collision detector and computer
- Enhanced polygon-oriented collision detector and computer
- Sprite media sequences
- Movie sequences - just several chain of images with possibility of transition between
- Audio track sequences - audio-support for sprite behavior
- Input devices support
- Mouse and keyboard
- Touch-oriented input support
- Alternative input devices (voice, accelerometer, magnitometer, positioning, etc)
- Chain of sprites support (sprites that are linked in some point)
- Client-server communication layer (with abstraction for different implementations)