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Group Canisotrophy
Don Schnitzius edited this page Oct 9, 2023
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10 revisions
- Node that adds a fake anisotropic texture
- Meant to add realism to the surface of tin cans and other cylindrical objects
- Used in: Tin
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Default Value:
1
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Default Value:
16
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Default Value:
0.500
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Default Value:
24
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Default Value:
0.100
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Default Value:
0.300
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Default Value:
0.100
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Default Value:
0.300
- Unconnected socket used as a label
- Indicates that the other outputs connect to:
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Roughness
input on a Shader node -
Height
input on a Bump node
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- Output: Stretched noise along X axis, and stretched radial noise on Z axis
- Best for cylinders and related shapes
- Output: Stretched noise along X axis