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@okpom okpom commented Oct 23, 2025

There seems to be some sort of race condition or something of that sort that causes the camera at the top of the scene tree to be made the current camera due to the code in the _ready() function in camera_selector.gd not executing in time. Achieves seemingly the same result as #1.

There seems to be some sort of race condition or something of that sort
that causes the camera at the top of the scene tree to be made the current
camera due to the code in the `_ready()` function in `camera_selector.gd`
not executing in time. Achieves seemingly the same result as
dr-jam#1.
@okpom okpom marked this pull request as ready for review October 23, 2025 08:41
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