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@Mufalder Mufalder commented Apr 9, 2022

Did some refactoring and clean-ups.
Here is the list of all things that has been done:

  • Upgraded project to the 2020.3.17f1 version
  • Code cleaning, moved repeating code to the .cginc file
  • Removed the vertex cutout by the fog distance
  • Removed custom fog calculation and used Unity builtin functions
  • Customizable vertex precision
  • More universal shaders with shader features and enums (4 shaders instead of 13)
  • Added lightmapping support
  • Cull selection option
  • Instancing support

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