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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ You can see it in action here: https://www.youtube.com/watch?v=MxcLA--2v-Y
![ScreenShot](http://i.imgur.com/MS7sjt3.png)
![ScreenShot](http://i.imgur.com/my438QX.gif)

#Content & usage
# Content & usage
psx_retroshader includes 4 shaders, plus a simple posterize image effect (cPrecision.cs):
- unlit
- vertex lit
Expand All @@ -26,7 +26,7 @@ All shaders supports Fog, polygon cut-out & distortion amount.
- Polygon cutout is driven by tha alpha channel of Fog Color, it works by cutting every polygon that are greater in distance than fogstart+fogcolor.alpha (fog color is in range 0-1 but is multiplied in the shader by 255)
- Distortion amount is driven by the alpha channel of unity's ambient color, you can adjust it as you please.

#Warning
# Warning
Like the original ps1 this shader use affine texture mapping, so if you apply a texture on a large quad you'll see it very distored.
To avoid excessive distortion you have to add triangless to the mesh.

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