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D. Suzuki edited this page Feb 28, 2019
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3D ゲームを作るクラスのカリキュラムです。
- 1st week Standard Assets を使って Unity Editor の基本操作や Unity でできることを確認する
- 2nd week 3D TPS アクションゲームを作る
- 3rd week Audio, UI, Animation
- 4th week Mecanim, Animation Event
- 5th week Character Controller, Mecanim
- 6th week UI コンポーネントを使って HP ゲージを作る, TextMesh Pro
- 7th week Photon Realtime
- 8th week ターン制御, Photon RPC
- 9th week RenderTexture, Reflection Probe, Occlusion Culling, Joint
- 10th week ProBuilder
- 11th week Particle System
- 12th week Post Processing, Timeline
Unity の操作方法に慣れるにははじめてのUnityがおすすめです。