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Update version and build number
CI #883: Commit 8f78319 pushed by elishacloud
April 16, 2025 00:32 5m 59s v1.3.7700.25
April 16, 2025 00:32 5m 59s
Update version and build number
CI #882: Commit 8f78319 pushed by elishacloud
April 16, 2025 00:19 6m 3s master
April 16, 2025 00:19 6m 3s
Change how device creation is set with WndProc
CI #881: Commit 80d8504 pushed by elishacloud
April 15, 2025 04:14 6m 19s master
April 15, 2025 04:14 6m 19s
Remove unused code
CI #880: Commit 4eb2f90 pushed by elishacloud
April 14, 2025 20:22 5m 2s master
April 14, 2025 20:22 5m 2s
Remove WS_DLGFRAME along with WS_BORDER
CI #879: Commit 9e2e0ee pushed by elishacloud
April 11, 2025 01:26 5m 29s master
April 11, 2025 01:26 5m 29s
Don't remove clip children and siblings
CI #878: Commit 605ffda pushed by elishacloud
April 10, 2025 04:33 5m 34s master
April 10, 2025 04:33 5m 34s
Reset style after adjusting the window size
CI #877: Commit 3703c98 pushed by elishacloud
April 9, 2025 05:24 5m 41s master
April 9, 2025 05:24 5m 41s
Fix window mode for some games
CI #876: Commit 5488b60 pushed by elishacloud
April 8, 2025 23:45 5m 27s master
April 8, 2025 23:45 5m 27s
Redraw after SetCooperativeLevel or SetDisplayMode
CI #875: Commit d86a8c0 pushed by elishacloud
April 8, 2025 16:14 5m 21s master
April 8, 2025 16:14 5m 21s
Add option to DdrawKeepAllInterfaceCache
CI #874: Commit bbb2890 pushed by elishacloud
April 8, 2025 04:56 5m 23s master
April 8, 2025 04:56 5m 23s
Reduce some duplication in CreateD9Device()
CI #873: Commit 355bee3 pushed by elishacloud
April 8, 2025 03:01 4m 41s master
April 8, 2025 03:01 4m 41s
Use AdjustWindow rather than SetWindowPos
CI #872: Commit ec86501 pushed by elishacloud
April 8, 2025 00:32 5m 9s master
April 8, 2025 00:32 5m 9s
Disable LimitStateBlocks, ForceSingleBeginEndScene
CI #871: Commit 801a674 pushed by elishacloud
April 7, 2025 04:39 5m 16s master
April 7, 2025 04:39 5m 16s
Fix a deadlock issue
CI #870: Commit 6428015 pushed by elishacloud
April 7, 2025 04:27 5m 8s master
April 7, 2025 04:27 5m 8s
Fix AttachedSurfaceMap release loop
CI #869: Commit 243b5df pushed by elishacloud
April 6, 2025 04:18 5m 29s master
April 6, 2025 04:18 5m 29s
Change order of removing attached surface
CI #868: Commit c3af989 pushed by elishacloud
April 5, 2025 21:58 5m 11s master
April 5, 2025 21:58 5m 11s
Add critical lock for primary surface lock
CI #867: Commit 325f2cc pushed by elishacloud
April 5, 2025 18:00 5m 33s master
April 5, 2025 18:00 5m 33s
Initialize msg queue when delaying device creation
CI #866: Commit b804a7e pushed by elishacloud
April 5, 2025 06:44 5m 32s master
April 5, 2025 06:44 5m 32s
Refine some critical section calls
CI #865: Commit 460e42a pushed by elishacloud
April 5, 2025 05:20 5m 18s master
April 5, 2025 05:20 5m 18s
Fix issue that caused render target to get lost
CI #864: Commit 9559bf5 pushed by elishacloud
April 5, 2025 04:17 5m 33s master
April 5, 2025 04:17 5m 33s
Fix error when creating back buffer children
CI #863: Commit 3ee9a44 pushed by elishacloud
April 5, 2025 00:37 5m 19s master
April 5, 2025 00:37 5m 19s
Fix Vertex Buffer version and testcase for zBuffer
CI #862: Commit 9193d9e pushed by elishacloud
April 4, 2025 21:52 6m 5s master
April 4, 2025 21:52 6m 5s
Add test case for ExecuteBuffer
CI #861: Commit fe14767 pushed by elishacloud
April 4, 2025 20:42 5m 54s master
April 4, 2025 20:42 5m 54s
Always backup render target surface
CI #860: Commit 507af13 pushed by elishacloud
April 3, 2025 23:52 5m 16s master
April 3, 2025 23:52 5m 16s
Remove ModeX and Mode13 flags
CI #859: Commit 4ebc4a0 pushed by elishacloud
April 3, 2025 22:58 5m 50s master
April 3, 2025 22:58 5m 50s