bones_bevy_renderer v0.1.0
Chore
- add missing crate descriptions.
Other
- switch to released version of
bevy_simple_tilemap
.
This temporarily increases our list of Bevy feature dependencies as we wait for the
PR to reduce the required
bevy features, but it allows us to publish the crate to crates.io.
Chore
- generate changelogs for all crates.
Documentation
-
document source repository in cargo manifest.
Therepository
key underbones_ecs
previously pointed to https://github.com/fishfolk/jumpy.This updates this to point to the bones repo, and also adds the
repository
key to the other
crates in the repository.
New Features
-
add resource for controlling the clear color.
-
implement tilemap rendering.
-
implement atlas sprite rendering.
Adds thebones_render
types for atlas sprites,
and renders them inbones_bevy_renderer
.This also adds an asset loader for
.atlas.yaml
/.atlas.json
files
which can be used when you need to load aHandle<Atlas>
in aBonesBevyAsset
struct.
Bug Fixes
- fix Error When Re-Creating World Resource
This fixes a panic that would happen if you added a bones world resource,
removed it, and re-added it. - fix tile rendering offset.
The previous tile rendering fix fixed some of the issue,
but it used the wrong dimensions when off-setting the tile
placement so that the tiles render from their bottom-left corner. - fix bugs in tilemap renderer.
- Fix issue where tiles were being rendered off into the far right side
of the map.
- Fix issue where tiles were being rendered off into the far right side
New Features (BREAKING)
-
remove join! macro and improve iteration API.
We will add a more ergonomic replacement for thejoin!
macro later,
but for now we make it easier to use the raw bitset iteration APIs,
which previously required a frustrating use ofRc
.Removing the
Rc
broke thejoin!
macro, but I think there is a better way to
create a join API, so it isn't worth fixing yet.This also improves the ergonomics of the bitset iterators by having them
yield their items directly instead of yieldingOption
s that must be filtered out. -
add asset integration with bevy.
This is a big overall change that adds ways to integrate Bones with bevy assets. -
draft bones_lib architecture.
Renamesbones
tobones_lib
( mostly becausebones
was already taken )
and adds thebones_asset
,bones_bevy_renderer
,bones_input
, and
bones_render
crates.This sets up the overall structure for the bones library,
though changes to some aspects of the design are likely to change.
Bug Fixes (BREAKING)
- move entity sync to stage before
CoreStage::PostUpdate
.
This fixes problems where a sprite is moved and it's global transform
doesn't update until the next frame, causing flickering.
Refactor (BREAKING)
- prepare for release.
- Remove
bones_has_load_progress
: for now we don't use it, and if we
want something similar we will work it intobones_bevy_asset
. - Remove
bones_camera_shake
: it was moved intobones_lib::camera
. - Add version numbers for all local dependencies.
- Remove
Commit Statistics
- 17 commits contributed to the release over the course of 16 calendar days.
- 15 commits were understood as conventional.
- 14 unique issues were worked on: #26, #29, #30, #31, #35, #37, #40, #43, #45, #51, #63, #65, #67, #71
Commit Details
view details
- #26
- draft bones_lib architecture. (d7b5711)
- #29
- add asset integration with bevy. (89b44d7)
- #30
- remove join! macro and improve iteration API. (b80cf48)
- #31
- implement atlas sprite rendering. (d43b6ec)
- #35
- implement tilemap rendering. (0a7fec6)
- #37
- document source repository in cargo manifest. (a693894)
- #40
- fix bugs in tilemap renderer. (f8f41ed)
- #43
- add resource for controlling the clear color. (34c5ecc)
- #45
- fix tile rendering offset. (1f826dd)
- #51
- fix Error When Re-Creating World Resource (e3d70fa)
- #63
- prepare for release. (ae0a761)
- #65
- add missing crate descriptions. (2725246)
- #67
- generate changelogs for all crates. (a68cb79)
- #71
- switch to released version of
bevy_simple_tilemap
. (248f80a)
- switch to released version of
- Uncategorized
- Release bones_bevy_asset_macros v0.2.0, bones_bevy_asset v0.1.0, bones_bevy_renderer v0.1.0, safety bump 2 crates (7f7bb38)
- Release type_ulid_macros v0.1.0, type_ulid v0.1.0, bones_bevy_utils v0.1.0, bones_ecs v0.1.0, bones_asset v0.1.0, bones_input v0.1.0, bones_render v0.1.0, bones_lib v0.1.0 (db0333d)
- move entity sync to stage before
CoreStage::PostUpdate
. (5116014)